my game crashed on dialogue option for hint or no hint at the start and wont reopen now anyone have any thoughts on why?
Bwan1
Recent community posts
read point 3 properly they are pointing out some cards have the disabled attribute on a majority of their arts eg. nicole has disabled on normal, busty and naked & busty and that it would be nice if all cards arts had attributes because even though again nicole is a 3 star card her lack of attributes makes a maxed nicole arguably worse than say a maxed 2 star card with a useful attribute like ball hunter or guardian
when I say rapidly increase I mean the the score will go from whatever number I have it at e.g. 87 and just keep increasing well into the thousands the most I've gotten so far from this was up to about 9400 even though after the end of the 5mins I receive a normal amount of upgrade souls. Another thing I found is that unless I find enough of the roof guys to trigger their scene I cant interact with anything else when this glitch happens.
I had an error code appear not sure what else to do with it but post it in comment section here.
Code:
NullReferenceException: Object reference not set to an instance of an object.
MetaGame.CharsCore.BodyPart.<GetCurrentState>b__7_0 (MetaGame.CharsCore.BodyPack x) (at <00000000000000000000000000000000>:0)
SystemExtentions.TryFind[T] (System.Collections.Generic.IList`1[T] source, System.Predicate`1[T] predicate, T& result) (at <00000000000000000000000000000000>:0)
MetaGame.CharsCore.CharacterView+<GetBodyStates>d__23.MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.<GetSaveStates>b__19_0 (MetaGame.CharsCore.CharacterView x) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.UI.ISavablePage.GetSaveState () (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
Cores.Save.GameSave.SaveGame (GameCore core) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.Save (GameCore core, System.Int32 index) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.OnSelect (UI.Saves.SaveSlot obj) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
