I made a quick fanart of the title screen great game btw would love to see this game expanded upon even once the jam is up
Bwan1
Recent community posts
I think this is a great change compared to having it be turn based since now the the warning sign doesn't trivialize the gameplay aspect. I'm looking forward to seeing what ways you are able to spice up the gameplay and scenario in the future and looking at your previous work with Barely Working, I have a lot of confidence this game will turn out great.
I'm not sure if I'm missing something but as far as I understand it the game has no sounds right now, so some feedback would be to potentially add different sound effects into the game for when you the player is having fun with Jennifer and based on what David is doing at the current moment that are somewhat quiet so that the player has to keep a careful ear out to react appropriately. I think this would also help separate the game from Barely Working which is also a decision based point and click experience.
Keep up the great work!
read point 3 properly they are pointing out some cards have the disabled attribute on a majority of their arts eg. nicole has disabled on normal, busty and naked & busty and that it would be nice if all cards arts had attributes because even though again nicole is a 3 star card her lack of attributes makes a maxed nicole arguably worse than say a maxed 2 star card with a useful attribute like ball hunter or guardian
when I say rapidly increase I mean the the score will go from whatever number I have it at e.g. 87 and just keep increasing well into the thousands the most I've gotten so far from this was up to about 9400 even though after the end of the 5mins I receive a normal amount of upgrade souls. Another thing I found is that unless I find enough of the roof guys to trigger their scene I cant interact with anything else when this glitch happens.
I had an error code appear not sure what else to do with it but post it in comment section here.
Code:
NullReferenceException: Object reference not set to an instance of an object.
MetaGame.CharsCore.BodyPart.<GetCurrentState>b__7_0 (MetaGame.CharsCore.BodyPack x) (at <00000000000000000000000000000000>:0)
SystemExtentions.TryFind[T] (System.Collections.Generic.IList`1[T] source, System.Predicate`1[T] predicate, T& result) (at <00000000000000000000000000000000>:0)
MetaGame.CharsCore.CharacterView+<GetBodyStates>d__23.MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.<GetSaveStates>b__19_0 (MetaGame.CharsCore.CharacterView x) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.UI.ISavablePage.GetSaveState () (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <00000000000000000000000000000000>:0)
Cores.Save.GameSave.SaveGame (GameCore core) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.Save (GameCore core, System.Int32 index) (at <00000000000000000000000000000000>:0)
UI.Saves.SavePanel.OnSelect (UI.Saves.SaveSlot obj) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
