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BuxomDev

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A member registered Aug 23, 2019 · View creator page →

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Thanks for letting me know. I should be able to fix the first two issues just fine. I think I know what's going on with Mighty Meek too.

These fixes will be pushed with the next build.

What a strange bug. I'll have to test what else I can do to correct it.

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Alright, it turns out that trojan.heuristic is a warning that an antivirus spits out when it's not actually sure if an .exe is good or bad. It's based on how many times a .exe has been run by its users (in this case, I'm presuming not many).

So, I can reassure you that it's not a trojan.

Reading further, it seems this is explicitly a problem with Godot 4.2. I will see if I can find a workaround for it.

If it's not the setting in the project, I'm guessing the culprit is the script for managing resolutions. I'll keep at it and see if I can find a solution.

I'm guessing it's spitting out a security warning because I didn't use Codesign on the .exe. I'll have to change that in the future.

Memory of a Mage, Memory of a Vampire, Fallen Priest and the boss of act 1 currently have defeat scenes.

The current scenes in the game are either defeat scenes or tied to specific events. Just unlucky.

However, this does mean I need to work on the delivery of the h-content.

Hello, thanks for the feedback.

-  I believe it's due to a setting in the project, I've changed it to be set to be primary monitor in the next build

- Easy fix to make, I'll push that for the next build too

- Thanks for letting me know, I'll fix those too

- Sanctuary has been fixed

- Fixed both of these events now

- That's a fair criticism, I can tune the difficulty curve a bit

- I can see how that gets confusing too, calling them sentiments or mementos would make them distinct at a glance

I'll push a new build today. My goal for now is to make sure the game is fully functional and doesn't have any hard crashes.

Yes, that's correct.


Not that I am aware of, sorry. I hope the changes in the next build will solve your issue.

One of the events in the new build is causing a crash (the yellow jester). I've fixed it, but I'm waiting on further bug reports before uploading a new build.

I had it set to go to the screen where the mouse was. I have a single monitor setup, so I completely missed this. I'll change it to be set to the primary screen. Thanks for letting me know.

I'll look into it soon. Thank you.

I haven't touched SLOOTER in a long time. I want to return to it some day.  I can't let things end like this.

Nice little roguelike.

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Hey mate, glad you liked it! There most likely won't be any further updates for KBTDK, but I might make games set in the same universe in the future.

I have another project in the works. I will most likely have a demo out for it by early next year. I hope you like futa.

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Just a grey screen? It doesn't do anything else other than play music? Do you get any kind of error message? i.e. Something about a missing sprite or anything?

If you can't run the .apk, you can install JoiPlay and run the windows version through that. See if that helps.

Valefor's design would probably get me into trouble. I've already had a game banned from Steam, so I don't want to risk being banned altogether.

I do want to put my games on Steam eventually, though.

It's either your graphics driver being out of date or a compatibility issue with RPG Maker MZ. Try updating your drivers and see if it works afterwards.

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Extract it into a new folder. It's not necessary to override an older version of the game.

Extract the .zip file, go into the new folder and double click Game.exe. Don't copy paste it over the old version of the game. Don't worry about save files, as you can select the new chapter after starting a new game.

It might be an issue with your graphics drive. Try updating it.

Android or Windows?

It's possible that another app is causing the conflict. Do you have another RPG Maker game installed on your phone?

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Most likely a mistake on my end. I'll keep trying. If this doesn't work out, please request a refund.

Just added. Please let me know if it works fine.

The game is finished. It's not early access.

Yeah, sorry about the drama. I haven't given up yet. I have something big in the works too.

The h-scene sprites for those enemies aren't in the demo, sorry.

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And the bee sex sprites loaded fine? Are you playing the demo?

Which sprites specifically?

Gallery map coming soon. No other animations yet, sorry.

I'd also like to add that you can play SLOOTER on Android as well, provided you have an app that can run GZDoom.

Yeah, you can type 'summon (enemy name)'. Here's a list of usable names for this command.

  • Goblin
  • Bumblebee
  • Blueslime
  • Redslime
  • Heifer
  • AngryHeifer
  • Ghost
  • EliteGhost

Not yet, but it will in the future.

Hello! Yes, the game will absolutely get more difficult as time goes on, especially as we add more enemies to the bestiary. All of the level designers who have contributed so far are known for making difficult Doom levels. Would you like them to hold back a little less on Ultraviolence?

I'm very glad you've been enjoying it! The next enemy is a hitscanner and Pl0tDevice loves Plutonia maps. I think you can see where I'm going with this.

Thank you very much! Pl0tDevice does his maps a bit differently to everyone else, but they're still great.

Hey there. I'm not gonna say no to free advertising, so go ahead!