Thanks for letting me know. I should be able to fix the first two issues just fine. I think I know what's going on with Mighty Meek too.
These fixes will be pushed with the next build.
Hello, thanks for the feedback.
- I believe it's due to a setting in the project, I've changed it to be set to be primary monitor in the next build
- Easy fix to make, I'll push that for the next build too
- Thanks for letting me know, I'll fix those too
- Sanctuary has been fixed
- Fixed both of these events now
- That's a fair criticism, I can tune the difficulty curve a bit
- I can see how that gets confusing too, calling them sentiments or mementos would make them distinct at a glance
I'll push a new build today. My goal for now is to make sure the game is fully functional and doesn't have any hard crashes.
One of the events in the new build is causing a crash (the yellow jester). I've fixed it, but I'm waiting on further bug reports before uploading a new build.
I had it set to go to the screen where the mouse was. I have a single monitor setup, so I completely missed this. I'll change it to be set to the primary screen. Thanks for letting me know.
Hello! Yes, the game will absolutely get more difficult as time goes on, especially as we add more enemies to the bestiary. All of the level designers who have contributed so far are known for making difficult Doom levels. Would you like them to hold back a little less on Ultraviolence?
I'm very glad you've been enjoying it! The next enemy is a hitscanner and Pl0tDevice loves Plutonia maps. I think you can see where I'm going with this.