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buttprince

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I've been studying the work of this illustrator, who works in a style that seems excellent for DOS game backgrounds, even if it's not pixel art. Flat shapes that still capture depth! The trees in particular are inspired.
 
https://bsky.app/profile/ryotakemasa.bsky.social

https://ryotakemasa.com/gallery/

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Hi!

I've been pre-Jamming trying to figure out an art style for backgrounds! Both for myself and for potential use by others in conjunction with the character assets I've contributed to the Asset Pack. With that in mind, I want something simple, evocative and hopefully easy to reproduce/modify by non-artists. Low detail and flat colours, because it's quick and lets one add details in later if need be. Heavily shape based, to help the backgrounds feel simpler to "assemble" and as a way to *cheat* perspective. But I shouldn't ramble as I could go on forever, and this is a progress thread, so here's the progress: 


These are very preliminary, lots to figure out, like scale and how much I want to stick to representational vs. abstract colours.

Wishing you all a Good Jam and Have Fun!