Thanks a ton! Hearing this makes me really happy and motivated—it’s exactly the kind of encouragement that pushes me to keep going! Thanks again~! (〃^▽^〃)
Buster Ermy
Creator of
Recent community posts
Oh, thank you so much for this video. I really enjoyed watching it and hearing you have fun! (v^-゚)Thanks♪
"V-Impact" is a rather short but quite challenging game. The more you play, learn the patterns, the more you improve. It's true that the game demands a lot of personal investment.
そして、日本の方がこのゲームをプレイしているのを見たり聞いたりできて、とても嬉しいです (^-^*)/ ! 僕自身も昔、日本語を勉強していた学生なので。
また動画でボムを使うシーンが見られるのを楽しみにしています、えへへ ヽ( ´ ∇ ` )ノ ワーイ
Thank you for your purchase and your comments (°▽°)/
These are indeed two main criticisms, but I intentionally left them in the final version. I hope it doesn't spoil your gaming experience too much, m(_ _)m.
The delays become less noticeable as you become more familiar with the game and the longer the sessions get.
The game is meant to be a tribute to the 80~90s shoot 'em ups, so the hitboxes are quite large indeed. The difficulty therefore relies on precision, positioning, and finding your own strategies to get through the trickiest parts. Collecting and using bombs is a real plus, don't neglect them!
Hang in there, the game isn't easy, and it relies heavily on learning. With skill, you can reach the end!
Thanks again, and have fun playing! (((o(*°▽°*)o)))
Thank you so much for your feedback~! <(_ _*)> Glad you like the game aesthetically and the feeling, whether you play with a controller or a keyboard?! The game is quite difficult and requires you to know it well, through playing it and knowing its patterns. I recommend eliminating this ground enemy from a distance while they're still moving. This type of enemy is important to eliminate because, like all ground enemies, they reward you with a coin (6 for a bomb). The game sometimes lacks clarity, but by observing enemy behavior carefully, you won't be fooled. And it's really not bad to have made it this far! Hang in there!
Yes! I could summarize V-Impact in 3 steps: master the game's "common thread" and eliminate all the mysteries, memorize the patterns by replaying as many times as necessary, and improve your game thanks to the visuals, sounds, movements, and sensations. You will gradually see your "skill" improve. p(#^▽゚)q And yes, it's all just practice!
Thank you so much for your feedback~! And thank you for playing my game! (*´∀’)b The V-Impact's speed has undergone many changes throughout the game's development, and I've adjusted it as best I can to adapt to all situations. It's particularly important for boss fights. Increasing it will unfortunately create problems... I know it takes time to get used to it, and especially to know the game well to progress as best as possible. The game is designed to be difficult, played with a lot of memorization, concentration and skill^^ Hang in there, I really want the player to feel self-satisfaction at having reached the end! (varying the speed with an option system, to be adapted according to the different segments of the game, was unfortunately far too complicated for a fairly short game...). A hint: collect each coin well and identify the strategic moments to use your bombs and get through the most difficult moments of the game! (^^ )
Hi! I really like your game, which I just discovered. It has a soft and relaxing side that is not typical for a shoot 'em up. The graphics are very nice, the side scrolling on several levels is magnificent! I come across the error message every time, but find a lot of potential in your game. And I love the music! Incredible to hear this kind of sound on Pico 8. Well done to you, and good luck with your game! p(#^▽゚)q
Hmm... it's been a while since I tested exporting Pico8 files. From memory, it supports all four operating systems, but yes, I'll include the P8 version, I think, for mobile gamers. I'll have to reread the documentation when the time comes. Thanks for the example StardustX ! (Scramble?! I don't know, I'll check out v(*’-^*)-☆)
Eh ben, merci bien ! (*´∀’)b I know there's a demand from Pico 8 players to be able to play it on nomade too (I'm a home console player myself). The EXE files (p8) will come later, I'm not sure how yet (for a few dollars?!) or when?!.. But it will come, for sure, don't worry. My primary goal was to release it for free for everyone to play on the browser.
Yes, it's a deliberate choice, in homage to many, many old games. I'd like to keep the game as I imagined it... but I understand that not everyone will appreciate this choice... ヾ(_ _*) On the other hand, the better you get at the game, the longer the game sessions become, and the menu times are also nice, hihi!

