Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Buster Ermy

36
Posts
93
Followers
8
Following
A member registered Jul 11, 2023 · View creator page →

Creator of

Recent community posts

Thanks a ton! Hearing this makes me really happy and motivated—it’s exactly the kind of encouragement that pushes me to keep going! Thanks again~! (〃^▽^〃)

Thanks, really appreciate it! More fun stuff will arrive (๑˃ᴗ˂)ﻭ ✧ And who knows, for sure another game someday (¬‿¬)

You’re awesome — thanks for checking out both of my games and for the kind words again! That really motivates me (^▽^)

A fresh, addictive Pico-8 shoot 'em up with a genius scoring system.
Polished, creative, and full of heart — huge thanks to you Krystian, and your awesome tutorials! ヽ(〃^-^)/★*☆Congratulations~

Thank you very much~! I hope you like the game! ミ★(*^▽゚)v Thanks!!★彡

Oh, thank you so much for this video. I really enjoyed watching it and hearing you have fun! (v^-゚)Thanks♪

"V-Impact" is a rather short but quite challenging game. The more you play, learn the patterns, the more you improve. It's true that the game demands a lot of personal investment.

そして、日本の方がこのゲームをプレイしているのを見たり聞いたりできて、とても嬉しいです (^-^*)/ !

僕自身も昔、日本語を勉強していた学生なので。
また動画でボムを使うシーンが見られるのを楽しみにしています、えへへ ヽ( ´ ∇ ` )ノ ワーイ

Thanks to you, misterjbam (⌒▽⌒)☆ (je garde l'anglais pour la forme). V-Impact is therefore a memo-shmup, with a slightly tough difficulty. So, I really advise you to play it with a controller. I hope you persevere and have a good time on V-Impact! Thanks again to you~! (((o(*°▽°*)o)))

Thank you for your purchase and your comments (°▽°)/ 

These are indeed two main criticisms, but I intentionally left them in the final version. I hope it doesn't spoil your gaming experience too much, m(_ _)m. 

The delays become less noticeable as you become more familiar with the game and the longer the sessions get. 

The game is meant to be a tribute to the 80~90s shoot 'em ups, so the hitboxes are quite large indeed. The difficulty therefore relies on precision, positioning, and finding your own strategies to get through the trickiest parts. Collecting and using bombs is a real plus, don't neglect them! 

Hang in there, the game isn't easy, and it relies heavily on learning. With skill, you can reach the end!

Thanks again, and have fun playing! (((o(*°▽°*)o)))

No problem! I hope you can continue the game (^^)

No problem! Thanks for your suggestions and I hope you enjoy the game more on your RGB30 or with your Pico 8 license~! (^^)

(Et merci encore pour tous tes retours !)

Hi StardustX, V-Impact is now available for download for $5 (#^.^#) in a pack including the Windows, Linux, Osx, Raspi, p8 and p8.png files. I hope you still enjoy the game and have fun!

Hi Louco, V-Impact is now available for download for $5 (#^.^#) in a pack including the Windows, Linux, Osx, Raspi, p8 and p8.png files. I hope you still enjoy the game and have fun!

Great, I hope you enjoy the game! (^^) Tyrian? I didn't know it (if it only came out on PC, that's why then). Don't hesitate to tell me which enemy it is, I'm quite curious! But no, it’s not one of my inspirations...

Yes, try to collect 6 coins to get a bomb. There aren't many bombs in the game, but using them in strategic locations will be a big help when it comes to reaching the final boss! p(#^▽゚)q 

Thank you so much for your feedback~! <(_ _*)> Glad you like the game aesthetically and the feeling, whether you play with a controller or a keyboard?! The game is quite difficult and requires you to know it well, through playing it and knowing its patterns. I recommend eliminating this ground enemy from a distance while they're still moving. This type of enemy is important to eliminate because, like all ground enemies, they reward you with a coin (6 for a bomb). The game sometimes lacks clarity, but by observing enemy behavior carefully, you won't be fooled. And it's really not bad to have made it this far! Hang in there!

Yes! I could summarize V-Impact in 3 steps: master the game's "common thread" and eliminate all the mysteries, memorize the patterns by replaying as many times as necessary, and improve your game thanks to the visuals, sounds, movements, and sensations. You will gradually see your "skill" improve. p(#^▽゚)q And yes, it's all just practice!

Thank you so much for your feedback~! And thank you for playing my game! (*´∀’)b The V-Impact's speed has undergone many changes throughout the game's development, and I've adjusted it as best I can to adapt to all situations. It's particularly important for boss fights. Increasing it will unfortunately create problems... I know it takes time to get used to it, and especially to know the game well to progress as best as possible. The game is designed to be difficult, played with a lot of memorization, concentration and skill^^ Hang in there, I really want the player to feel self-satisfaction at having reached the end! (varying the speed with an option system, to be adapted according to the different segments of the game, was unfortunately far too complicated for a fairly short game...). A hint: collect each coin well and identify the strategic moments to use your bombs and get through the most difficult moments of the game! (^^ )

Hi! I really like your game, which I just discovered. It has a soft and relaxing side that is not typical for a shoot 'em up. The graphics are very nice, the side scrolling on several levels is magnificent! I come across the error message every time, but find a lot of potential in your game. And I love the music! Incredible to hear this kind of sound on Pico 8. Well done to you, and good luck with your game! p(#^▽゚)q

Oh I didn't know you were French! I'll look into the png, I've never done it. Oh yes, 1 euro is really a very small fee! σ(゚・゚*)・・・(je garde l'anglais pour l'homogénéité de la page, tu comprendras aisément).

Hmm... it's been a while since I tested exporting Pico8 files. From memory, it supports all four operating systems, but yes, I'll include the P8 version, I think, for mobile gamers. I'll have to reread the documentation when the time comes. Thanks for the example StardustX ! (Scramble?! I don't know, I'll check out v(*’-^*)-☆)

Thank you for your feedback~! (人´∀`) ~♪ Glad you like the game!

Thanks for your reply! (・´∀`・)ノ It will most likely be included in the Pico 8 SPLORE eventually, but I don't have any plans for that right away. The next step will be to make it available for download here for those who want to purchase the game, perhaps for a small fee.

Thank you so much! ~(^-^) I did my best for "good looks" and attention to detail. Glad you like it!

Thank you, that's very kind of you! Indeed, this is a problem I knew existed and some people have complained about it... I'd like to keep the game as it is, but maybe I'll make some corrections if it's too recurrent. In any case, thank you for your feedback! (v^-゚)

Thank you so much~! I'm glad you like it, sincerely. A downloadable version, for all operating systems, will come later, don't worry. In the meantime, you can enjoy it quietly and for free in the browser! ٩( ╹▿╹ )۶

Thank you so much for your comment, your feedback, and your congratulations on my work on V-Impact! It means a lot to me ☆(*^-^*) Hang in there, once you get to know it better, it's not that difficult!

Hmm... I was already thinking about the EXE (Linux, Osx, Raspi, Windows) that will be available for download on this itch page. I only know the RGB30 by name... does it only read PNG cartridges?!

Eh ben, merci bien ! (*´∀’)b I know there's a demand from Pico 8 players to be able to play it on nomade too (I'm a home console player myself). The EXE files (p8) will come later, I'm not sure how yet (for a few dollars?!) or when?!.. But it will come, for sure, don't worry. My primary goal was to release it for free for everyone to play on the browser.

Ah, if you lived through the boom years of shoot-em-ups, from the late 80s to the mid-90s, like me, V-Impact is a tribute to it, and I'm glad you like it! Nothing innovative in my game, but a tidy realisation, at least, I hope so. Thanks and happy gaming! p(#^▽゚)q

Yes, it's a deliberate choice, in homage to many, many old games. I'd like to keep the game as I imagined it... but I understand that not everyone will appreciate this choice... ヾ(_ _*) On the other hand, the better you get at the game, the longer the game sessions become, and the menu times are also nice, hihi!

Thanks so much, StardustX! I haven't decided on a date yet... For now, I'll leave the free "in-browser" playable version alone for a while. But late, adding the EXE files (Windows, Linux, etc.) (*´ー`*)ノ Yes!

Thank you so much for your interest in the game! It's so great. The "Hall of Fame", wow σ(゚・゚*)・・・! I don't know... And yes, my advice to you therefore is to play with concentration in a quiet environment and above all, with a controller ! 

It was obviously extremely important to me that we have fun, so thank you very much for your comment~! \(^^\)

Thank you so much~!!! (*´∀`)ノ Thanks♪

Thanks for your comment! I designed the game to be a bit challenging, being quite short. It requires perseverance, and learning to progress gradually... until the end. I hope it will make you want to play again. Hang in there! p(#^▽゚)q (and thanks for France! hihi)

Thank you Krystian! Your reaction is great! ( v^-゚) I hope I wasn't too "sick" in the difficulty hihi. The comments will tell! (o^ ^o)