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BushFire

8
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1
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A member registered May 31, 2025 · View creator page →

Creator of

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At first, I thought the "wheel enemies" couldn't be killed, since there was no reaction to me shooting them. A health bar, or making them blink red would be a nice indication.

Once I realized how the game worked, it was a blast. Simple, fast paced, fun!

Durring the third round, the enemies stopped shooting at me when I encountered them. And a couple of rounds later, nothing happened after I killed all of them.

I'm not sure if I've completed the game, or if there is something else I need to do.

I like the idea of bashing together two classic games.
I would have loved if it had the option to type in a code to continue from a previous level. For those of us who don't have the patience to finish a game in one sitting.

An new fresh take on a classic style of game. 

This is such a charming little game. I love that effort has been put into giving the roblets personality (especially Jeddiah Hawkes). 

Really nice learning curve. New elements are introduced fast enough that you don't get bored, but slow enough that you don't feel lost.

I backed up in corners when i changed timeline, just to be safe, so I never died.
To me, the risk of dying in a game can be a part of what makes it fun (which my own game also leans heavily on).
Just to bring an alternative viewpoint on the lasers.

Negative: The main menu was zoomed in too much on my screen resolution, and the settings button didn't work.
Is it intentional that you have to complete the entire game, each time you want to unlock a level in the play menu. That means playing through the end-credits level at least 15 times.

Positive: The music is well fitting for being on non-stop repeat. 
Trying to speed run level 13 and 14 makes for a fun challenge.
Good game with much potential.