Thought:
Unarmed combat. While Haydee is not particularly combat oriented, this adds the option of last resort/high risk battle. As an enemy closes in, it happens in stages.
- Approach. The enemy is coming towards you.
- Weave. Try to dodge. Makes next turn shooting harder.
- Counter. Prepare to deliver a powerful attack. Works only if the enemy attempts grapple. Harder to hit otherwise.
- Strike. Jab punch, front kick, etc. Easy to hit but low damage. Will not stop a grapple, and leaves you vulnerable. If the enemy attempts normal hit, it stuns them.
- Contact. The enemy is right next to you.
- Shove. Repel the enemy. No damage, but can buy time. May take damage while shoving.
- Grapple. Get a hold of the enemy and land heavy damage. Failure results in armor-piercing attack from the enemy.
- Beat. Conventional attack. Instead of extra damage, the special hit defeats the enemy's attack.
also:
armor piercing damage? Even with suit health remaining, the takedown and animation can still occur.