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Burning Cactus

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A member registered Jun 19, 2024 · View creator page →

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I think the hitboxes for holding the spoon when mixing the bowl could be bigger. For the scoop section, the progress meter also fills up each time you hover the spoon back over the bowl, which happens a lot because I'm trying to find the collision point to pick up the ingredient.
Otherwise, I like the art style and the game concept! I think with a better user interface, it could be a fun game.

(1 edit)

This was a fun game! I raced on every map at least a few times.

A few points of criticism:
- The obstacles blend in too easily with the track. This was noticeable on Lumi's and especially Ember's track, where I had to focus to make sure I didn't miss a random wall in the middle of the track. Because of this, I had the most fun racing on Jelly's track, where there were minimal obstacles.
- I think hitting an obstacle feels a little too punishing. I think the knockback distance could be reduced a little.
- The AI is pretty weak, and it's easy to forget I'm in a race. Sometimes they get stuck between two walls and thrown back and forth. This point really is moot given how short the jam is, though.

Overall I enjoyed it. I'd be interested to hear how you guys implemented a Mode 7 style game, too.