the thing is, i didn't code damage as in-depth for the boss as i did for the player, so the animations are in the same script as the damage, making the frame delays apply to hits.
BurgersFromPigs
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i rushed this for a game jam
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the Incredible Wrath of the Weaponized Foliage jam comments · Replied to BagelMaster5000 in the Incredible Wrath of the Weaponized Foliage jam comments
my 1 main problem is that the slime boss takes way too long to kill and the slime makes it basically impossible to do anything. like i could barely hit the slime and had to constantly heal just for it to split into a bunch of tiny slimes, and then while they were still on screen, the final boss spawned in. the slime is basically impossible to dodge just because how small the window gets. some minor nitpicks are: the bosses should die before summoning the next one, the window should close slower when using bellow, and the shop is really annoying that it's all rng and a restock price constantly increases, so you literally can't heal and die just because bad luck. 7.5/10

