I actually just created a scan spell myself from scratch LOL. Works very well.


I turn off all plug ins except your CGMZ plug ins. I leave them checked. Then I turn OFF battle core and your scan works fine. When I turn VS battle core a VS core back on your scan plug in refuses to show the data during battle. It shows no words at all. The actors perform the animation and then nothing happens. As soon as I remove VS battle core your scan works again. I am not sure what part of battle core is blocking it. I wish I did because I really want this to work lol
Hi. for me this is not displaying any information . I have the skill slotted in the plug in. When I use the skill no information comes onto the battle log. It simply moves on to the next actor without doing anything. I must have something set wrong in parameters but I can't tell, Everything looks correct to me,
I have figured it out! Your custom vehicle plug in parameters for interior BLOCK this plug in. You cannot set them both. I had to use the originnal vehicle slots instead of a custom vehicle. I turned off custom vehicle and the interior map worked right away. So the custom vehicle plug in actually interferes with this one. I will just use this one because I don't really need custom vehicles right now I need the interior map more. but thank you for your time.
I have tried new game during play test . this is the error I am getting when I press the "i" key for interior. Also there is no interior button on the UI. isn't there supposed to be a button that appears? Its not there when I get into the ship. The interior button does not appear.
I am using your custom vehicles plug in and that is working fine. I added the interior map to that plug in and it still gives me the error. Both plug ins match with map parameters and its giving me this error when I press the key to goto the map.
Hi i am getting an error " Cannot read property 'mapId' of undefined" when I try to use the interior of the ship. I have the map setup and the map ID and location are set into the parameters of the custom vehicle plug in and the interior plug in. They both have the same matching map and it crashes instantly when I press the interior key to go to the interior . The map ID is 129 but it will not take me to the map. It crashes when I push the button with error Cannot read property 'mapId' of undefined. I have tried using the switch to turn the interior on and it even crashes with the switch on,
Helo I have a question.
Moredred's hit box is at his feet. When I attack him all attacks hit is feet or below his feet. I have been trying to adjust his hit box with no luck. This does not seem to be a problem with your other characters. But for moredred every attack I do is at his feet and I can't seem to fix it. I've tried everything .
I been doing research on this exact issue for 24 hours and it's a wide spread issue. Tons of people need to use a party system that works with mk summon and they can't find one that works. This is the first one I was able to locate in 24 hours. There's even other pages with summoners plug ins that visu Stella breaks. It's not even just yours. It brakes many summon plug ins. It's a wide spread issue.
https://decinbr.itch.io/rpg-maker-mz-plugin-party-swap-css-style
This plug in works with your MK summon and it has a party scene like visu stella. I would recommend this to others having the same problem as myself. It p robably just saved my game. I can now use both plug ins and return to my work. Thanks.
Hey. I am here to let you know that this plug in is very valuable and I'll tell you why.
The Visu stell party system plug in BREAKS summoning plug ins. IT hard locks the party to 4 members and MK summon will not work. Other summon plug ins will not work with visu stella party system. It breaks them entirely. I have spoken to the dev of MK summon and he agrees that visu stella breaks his code, My game needed a party system with an interface. I have 11 usable characters so I needed the party system scene. I have been searching for 24 hours for a party sytem that works with MK summon . 3 other party systems I tried also break MK summon. Your does NOT. your plug in works with all summoning plug ins without an issue. and your plug in provides an INTERFACE so players can see who they are swapping out using the plug in commands. This is an excellent selling angle for your plug in because if you goto MK summon page and other summon plug in pages you will SEE the comments saying visu stella breaks the plugins. Your plug in is more valuable than you think , Thank you .
May I recommend adding a player lock system If you do that you can charge $10 for this.
Also let me say that when I change to "sprite" in the plug in parameters it still shows the portriats. Not sure if that's a bug or what but it did not change to the sprites.
The problem for me is that visu stella party plug in wants the battle actors to be limited to 4. It will not allow me to have 5 actors in battle. I dont know why but it will not. And as soon as I disable it I can summon and I have 5 actors in battle LOL. So unfortunately I had to let it go . Thankfully theres other party plug ins
The visu stella party plug in completely breaks this plug in. When I un check the box for the party plug in your MK summon plug in works without issue. When I enable the visu stella party plug in it totally disables your MK summon plug in . it does not work at all . The actors are not being summoned. The skill is used in battle and no actors appear. Also it shows the wrong skill icon, This all happens when I enable the visu stella party plug in . Which is disappointing because I need BOTH of these plugins,.
Here is what is going on with the plug in. The skill is corret. The note tags are correct. When I use the skill in battle is is bringing up a "Ghost skill" that does not exist. It's even using the wrong icon in battle as you can see in the last picture I do not have that book for my icon I have the bone knife as the icon. So its not even drawing the correct skill and I have no idea where it's pulling this mystery skill and icon from . It was working for 3 months straight until last night,
I have disabled all plug ins and it is still not working . 




I've been using this for months. Tonight this plug in quit working. When I summon an actor it now does nothing . No actor appears and it moves on to the next turn. I didn't change anything or any of the parameters at all. Also when I use summon it shows the wrong skill icon at the top of the screen, It has randomly selected the wrong skill icon for my summons and they dont work. Also I have reinstalled the plug in from scratch and it still doesnt work at all. I have an entire summon system I been building for 3 months and it has stopped working out of nowhere.
The portals in the dungeon package have 2 issues.
1. The portal animation does not work. Not sure how you got your working so beautifully but mine doesn ot do anything. The animation for the portal is static and does not move no matter what setting the event is on. I check the walking box and stepping box. The portal does not animate at all it remains static.
2. The walls stone walls to the portal are not solid. I have provided a picture of this. The walls are able to be walked through and are not solid walls. The portal itself is solid. The stone walls holding the portal are not solid and players can pass through them.
This is upsetting because I really would like to use the green portal for my exit dungeon portal but I can't because of these 2 problems. The animation not working I can over look. But I can't have my actors clipping through the portal walls that makes them not usable. 