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BurbJones

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A member registered May 25, 2025

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I actually just created a scan spell myself from scratch LOL. Works very well. 

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I turn off all plug ins except your CGMZ plug ins. I leave them checked. Then I turn OFF battle core and your scan works fine. When I turn  VS battle core a VS core back on your scan plug in refuses to show the data during battle. It shows no words at all. The actors perform the animation and then nothing happens. As soon as I remove VS battle core your scan works again. I am not sure what part of battle core is blocking it. I wish I did because I really want this to work lol

I just tested it. The plug in blocking it is Visu Stella battle core. Which I must use. So I am going to have to figure out which parameters to adjst in battle core to make your scan work. 

Hi. for me this is not displaying any information . I have the skill slotted in the plug in. When I use the skill no information comes onto the battle log. It simply moves on to the next actor without doing anything. I must have something set wrong in parameters but I can't tell, Everything looks correct to me, 

Hello I am trying to make this tornado move. When I give it move routes it morphs into other assets. It is fine if I make it "fixed" but if I try to make it move on a route it changes into other assets. I can't do random movement or give it a route it morphs no matter what.

ok thanks

I was using custom vehicle which worked fine. But the custom vehicle would not allow the interior map. I have to use the original vehicle slots for the interior map. I thought it could be used with custom vehicles so thats my mistake. 

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I have figured it out! Your custom vehicle plug in parameters for interior BLOCK this plug in. You cannot set them both. I had to use the originnal vehicle slots instead of a custom vehicle. I turned off custom vehicle and the interior map worked right away. So the custom vehicle plug in actually interferes with this one. I will just use this one because I don't really need custom vehicles right now I need the interior map more. but thank you for your time. 

Yeah I just watched your video. The little house icon that appears when you enter the boat. I do not get that icon at all. I get nothing and when I press "i" it crashes . lol

I have tried new game during play test . this is the error I am getting when I press the "i" key for interior. Also there is no interior button on the UI. isn't there supposed to be a button that appears? Its not there when I get into the ship. The interior button does not appear. 

I am using your custom vehicles plug in and that is working fine. I added the interior map to that plug in and it still gives me the error. Both plug ins match with map parameters and its giving me this error when I press the key to goto the map.

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I'm getting white dots all over and my tiles are transparent. I can see through the roof of the houses.  I'm not sure what's going on but it goes away when I disable the plug in. So the plug in is making the resolution have white dots everywhere lol

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Hi i am getting an error " Cannot read property 'mapId' of undefined" when I try to use the interior of the ship. I have the map setup and the map ID and location are set into the parameters of the custom vehicle plug in and the interior plug in. They both have the same matching map and it crashes instantly when I press the interior key to go to the interior . The map ID is 129 but it will not take me to the map. It crashes when I push the button with error  Cannot read property 'mapId' of undefined. I have tried using the switch to turn the interior on and it even crashes with the switch on,

Hi I bought this by accident . I need the one for MZ not MV. Can I please get a refund so I can buy the one for MZ? lol. I need the bundle with the "Scan" effect. I didn't know this one was for MV only. I now see the other one for MZ.

Hello. I  have good news.  If I use this note tag                       <Sideview Anchor: 0.6, 0.81> 

 It will make all of your characters line up perfectly for all hits. I used it on your cactus boss as well. All line up perfectly.

I always resize them in paint if they are too big so maybe that caused a problem? But I resize all of your characters and the others don't have this problem. So I'm not sure. 



Helo I have a question. 
Moredred's hit box is at his feet. When I attack him all attacks hit is feet or below his feet. I have been trying to adjust his hit box with no luck. This does not seem to be a problem with your other characters. But for moredred every attack I do is at his feet and I can't seem to fix it. I've tried everything .

I been doing research on this exact issue for 24 hours and it's a wide spread issue. Tons of people need to use a party system that works with mk summon and they can't find one that works. This is the first one I was able to locate in 24 hours. There's even other pages with summoners plug ins that visu Stella breaks. It's not even just yours. It brakes many summon plug ins. It's a wide spread issue. 

https://decinbr.itch.io/rpg-maker-mz-plugin-party-swap-css-style


This plug in works with your MK summon and it has a party scene like visu stella. I would recommend this to others having the same problem as myself. It p robably just saved my game. I can now use both plug ins and return to my work. Thanks. 

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Hey. I am here to let you know that this plug in is very valuable and I'll tell you why.

The Visu stell party system plug in BREAKS summoning plug ins. IT hard locks the party to 4 members and MK summon will not work. Other summon plug ins will not work with visu stella party system. It breaks them entirely. I have spoken to the dev of MK summon and he agrees that visu stella breaks his code, My game needed a party system with an interface. I have 11 usable characters so I needed the party system scene. I have been searching for 24 hours for a party sytem that works with MK summon . 3 other party systems I tried also break MK summon. Your does NOT. your plug in works with all summoning plug ins without an issue. and your plug in provides an INTERFACE so players can see who they are swapping out using the plug in commands. This is an excellent selling angle for your plug in because if you goto MK summon page and other summon plug in pages you will SEE the comments saying visu stella breaks the plugins. Your plug in is more valuable than you think , Thank you . 

May I recommend adding a player lock system If you do that you can charge $10 for this. 


Also let me say that when I change to "sprite" in the plug in parameters it still shows the portriats. Not sure if that's a bug or what but it did not change to the sprites. 

The problem for me is that visu stella party plug in wants the battle actors to be limited to 4. It will not allow me to have 5 actors in battle. I dont know why but it will not. And as soon as I disable it I can summon and I have 5 actors in battle LOL. So unfortunately I had to let it go . Thankfully theres other party plug ins

I switched to the CGMZ party plug in and your MK summon works perfect! It seems that Mk summon and visu stella party just will not work together. I changed party plug ins and everything is back to normal! Thanks! 

The visu stella party plug in completely breaks this plug in. When I un check the box for the party plug in your MK summon plug in works without issue. When I enable the visu stella party plug in it totally disables your MK summon plug in . it does not work at all . The actors are not being summoned. The skill is used in battle and no actors appear. Also it shows the wrong skill icon, This all happens when I enable the visu stella party  plug in . Which is disappointing because I need BOTH of these plugins,.

I seemed to have gotten it working. I exceeded max party and that seems to have fixed it

Now every summon skill is greeyed out and I cant even use any of them LOL even with the correct TP the skills are all greyed out

When I un-check the party plug in the summon worked immedatley. I am assuming it is because of the party limit parameter but I am not 100% sure

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Its the VISU STELLA party system!! IT has a "max limit" party member parameter and I had it set to 4 max members! 

When I disable the Mk summon plug in it uses the correct skill but the summon doesnt happen because the plug is disabled. So no summoned actor appears. But the skill is correct. so the plug in itself is making it use the wrong skill

Here is what is going on with the plug in. The skill is corret. The note tags are correct. When I use the skill in battle is is bringing up a "Ghost skill" that does not exist. It's even using the wrong icon in battle as you can see in the last picture I do not have that book for my icon I have the bone knife as the icon. So its not even drawing the correct skill and I have no idea where it's pulling this mystery skill and icon from . It was working for 3 months straight until last night, 


I have disabled all plug ins and it is still not working . 


I am going to try that now. It was working for months with all my plug ins. Not sure what I added recently that would mess it up.

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I've been using this for months. Tonight this plug in quit working. When I summon an actor it now does nothing . No actor appears and it moves on to the next turn. I didn't change anything or any of the parameters at all. Also when I use summon it shows the wrong skill icon at the top of the screen, It has randomly selected the wrong skill icon for my summons and they dont work. Also I have reinstalled the plug in from scratch and it still doesnt work at all. I have an entire summon system I been building for 3 months and it has stopped working out of nowhere.

Hey this plug in is awesome. But I need to know what size the frame is. The default frames for this are not very attractive. I was just going to make one myself but I don't know the dimensions. Help lol

I've downloaded a few of the your plug ins. This one is the best one. This plug in turns a normal map into a live environment with a couple clicks. I am very impressed with this. 

Hi I am still in need of the battle sheet. I wish I knew how to use the animation files you provide but I don't lol

Your instructions all worked! Thanks! 

Thank you!

Ok I will try these out . Thanks

Hi I just bought this. Would it be possible to get the battle sheet for this for RPG MZ like I did with the undead mage? Thanks!

The portals in the dungeon package have 2 issues. 

1. The portal animation does not work. Not sure how you got your working so beautifully but mine doesn ot do anything. The animation for the portal is static and does not move no matter what setting the event is on.  I check the walking box and stepping box. The portal does not animate at all it remains static. 

2. The walls stone walls to the portal are not solid. I have provided a picture of this. The walls are able to be walked through and are not solid walls. The portal itself is solid. The stone walls holding the portal are not solid and players can pass through them. 

This is upsetting because I really would like to use the green portal for my exit dungeon portal but I can't because of these 2 problems. The animation not working I can over look. But I can't have my actors clipping through the portal walls that makes them not usable.