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BurbJones

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A member registered May 25, 2025 · View creator page →

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I been doing research on this exact issue for 24 hours and it's a wide spread issue. Tons of people need to use a party system that works with mk summon and they can't find one that works. This is the first one I was able to locate in 24 hours. There's even other pages with summoners plug ins that visu Stella breaks. It's not even just yours. It brakes many summon plug ins. It's a wide spread issue. 

https://decinbr.itch.io/rpg-maker-mz-plugin-party-swap-css-style


This plug in works with your MK summon and it has a party scene like visu stella. I would recommend this to others having the same problem as myself. It p robably just saved my game. I can now use both plug ins and return to my work. Thanks. 

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Hey. I am here to let you know that this plug in is very valuable and I'll tell you why.

The Visu stell party system plug in BREAKS summoning plug ins. IT hard locks the party to 4 members and MK summon will not work. Other summon plug ins will not work with visu stella party system. It breaks them entirely. I have spoken to the dev of MK summon and he agrees that visu stella breaks his code, My game needed a party system with an interface. I have 11 usable characters so I needed the party system scene. I have been searching for 24 hours for a party sytem that works with MK summon . 3 other party systems I tried also break MK summon. Your does NOT. your plug in works with all summoning plug ins without an issue. and your plug in provides an INTERFACE so players can see who they are swapping out using the plug in commands. This is an excellent selling angle for your plug in because if you goto MK summon page and other summon plug in pages you will SEE the comments saying visu stella breaks the plugins. Your plug in is more valuable than you think , Thank you . 

May I recommend adding a player lock system If you do that you can charge $10 for this. 


Also let me say that when I change to "sprite" in the plug in parameters it still shows the portriats. Not sure if that's a bug or what but it did not change to the sprites. 

The problem for me is that visu stella party plug in wants the battle actors to be limited to 4. It will not allow me to have 5 actors in battle. I dont know why but it will not. And as soon as I disable it I can summon and I have 5 actors in battle LOL. So unfortunately I had to let it go . Thankfully theres other party plug ins

I switched to the CGMZ party plug in and your MK summon works perfect! It seems that Mk summon and visu stella party just will not work together. I changed party plug ins and everything is back to normal! Thanks! 

The visu stella party plug in completely breaks this plug in. When I un check the box for the party plug in your MK summon plug in works without issue. When I enable the visu stella party plug in it totally disables your MK summon plug in . it does not work at all . The actors are not being summoned. The skill is used in battle and no actors appear. Also it shows the wrong skill icon, This all happens when I enable the visu stella party  plug in . Which is disappointing because I need BOTH of these plugins,.

I seemed to have gotten it working. I exceeded max party and that seems to have fixed it

Now every summon skill is greeyed out and I cant even use any of them LOL even with the correct TP the skills are all greyed out

When I un-check the party plug in the summon worked immedatley. I am assuming it is because of the party limit parameter but I am not 100% sure

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Its the VISU STELLA party system!! IT has a "max limit" party member parameter and I had it set to 4 max members! 

When I disable the Mk summon plug in it uses the correct skill but the summon doesnt happen because the plug is disabled. So no summoned actor appears. But the skill is correct. so the plug in itself is making it use the wrong skill

Here is what is going on with the plug in. The skill is corret. The note tags are correct. When I use the skill in battle is is bringing up a "Ghost skill" that does not exist. It's even using the wrong icon in battle as you can see in the last picture I do not have that book for my icon I have the bone knife as the icon. So its not even drawing the correct skill and I have no idea where it's pulling this mystery skill and icon from . It was working for 3 months straight until last night, 


I have disabled all plug ins and it is still not working . 


I am going to try that now. It was working for months with all my plug ins. Not sure what I added recently that would mess it up.

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I've been using this for months. Tonight this plug in quit working. When I summon an actor it now does nothing . No actor appears and it moves on to the next turn. I didn't change anything or any of the parameters at all. Also when I use summon it shows the wrong skill icon at the top of the screen, It has randomly selected the wrong skill icon for my summons and they dont work. Also I have reinstalled the plug in from scratch and it still doesnt work at all. I have an entire summon system I been building for 3 months and it has stopped working out of nowhere.

Hey this plug in is awesome. But I need to know what size the frame is. The default frames for this are not very attractive. I was just going to make one myself but I don't know the dimensions. Help lol

I've downloaded a few of the your plug ins. This one is the best one. This plug in turns a normal map into a live environment with a couple clicks. I am very impressed with this. 

Hi I am still in need of the battle sheet. I wish I knew how to use the animation files you provide but I don't lol

Your instructions all worked! Thanks! 

Thank you!

Ok I will try these out . Thanks

Hi I just bought this. Would it be possible to get the battle sheet for this for RPG MZ like I did with the undead mage? Thanks!

The portals in the dungeon package have 2 issues. 

1. The portal animation does not work. Not sure how you got your working so beautifully but mine doesn ot do anything. The animation for the portal is static and does not move no matter what setting the event is on.  I check the walking box and stepping box. The portal does not animate at all it remains static. 

2. The walls stone walls to the portal are not solid. I have provided a picture of this. The walls are able to be walked through and are not solid walls. The portal itself is solid. The stone walls holding the portal are not solid and players can pass through them. 

This is upsetting because I really would like to use the green portal for my exit dungeon portal but I can't because of these 2 problems. The animation not working I can over look. But I can't have my actors clipping through the portal walls that makes them not usable. 

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I am experiencing some kind of map refresh bug. When I start a new game next to an event, the icons appear just fine. No problem. When I start to play the game and transfer from map to map the icons go away. This is on a deployed game not on a game test in RPG maker. WheN I deploy the game and start playing and transfer from map to map the icons stop working. They work when I start new game and then stop working while I move from map to map. I have spent all day trying to fix it and I think I might have to use a different icon plug in because I have spent 12 hours trying to fix this lol. But thanks for the help.

I think I have maybe fixed it. My output folder needed to be deleted 100% After that the new deployment has the icons. So I think I got it' I'll be back if I have more problems. Thank you

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Hi. so this plug in is working fine when I test the game in RPG maker. I have no problems at all. But when I deploy the game package and play the EXE file your plug in stops showing icons. Everything is in the correct place. The plug in is in the correct place and the IconSet is in the correct place. I don't know what is going on but it will not show icons on the deployed game. They all vanish from above the NPC heads and nothing is there at all. So I need help because I have no idea whats going on.

Nevermind! I figured it out! The World building tiles need to go into A5 and not into the actual A3 slot for "Buildings" that was my problem. Sorry for the confusion! I really like the tiles! 

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I cannot seem to form a proper bridge for my overworld map using your tiles? Your bridge tiles seem incomplete? The tiles are bits and pieces and do not form the entire bridge correctly? I need help with this because I cannot create a bridge at all.

The pets are normal actors from the normal database. I am using the MK summon plug in. That plug in uses normal actors and turns them into pets you can summon. Your exp plug in is showing the pets experience at the end of battle LOL . otherwise I really enjoy your plug in!! 

Question: is there a note tag or some command or JS I ca use to stop it from showing my pets when battle ends. It is showing the summoned pets on the exp graphic and  I do not want the pets to be on there. Of course the pets are actors so it detects all actors but is there a fix for this?

Yes I wasn't filling in the parameters. After I did that all is good! Thank you!

I got it working  Thank you!

I've been trying to get this plug in working for 4 hours. I cannot get it to work at all . So I'll wait for a response because I'm out of ideas I've tried everything 

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After battle I get this screen . Nothing at all comes up. This is post battle. The normal default post battle text I cleared out myself and still nothing.  

Here pictures of the plug in. 

I have downloaded the Eli Book I have the book above the battle results plug in . I am getting nothing. No results after battle. I am still getting the default RPG maker victory message in the text box at the bottom after victory. I have tired everything please help. I have moved the plug in to the top and bottom of the plug in menu and it still does not work. I am using visu stella battle core if that helps. 

I have fixed it! I used your Switch to remove icons and it works great! Sorry for the hassle haha! lol

Ahh I see the problem! It is doing this when I apply the icons with comments! It is NOT doing this when I use the notetags as intended! The problem is I need the icons to erase on page 3 of the event. 

visu stella main menu core seems to be taking a cached screenshot of the map and reprinting the icon upon exiting the menu . 

This happens Immediately when I close the party menu it immediately duplicates the icon and the icon follows me around.