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BunnyBunnyBoy

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A member registered Dec 19, 2022 · View creator page →

Recent community posts

Long have we waited, and now... NOW... IT'S HERE! I am so happy to have been a part of this journey so far, from such a long time, and for much more time to come! Proud of ya!

Those new arts look gooood, good good! And "dom path" is finally here, woohoo! Finally, new interactions and arts with my waifu and best cockgirl:  *BETTY THE BANGER*!!!! (Though please, heed my words and consider from such a loyal fan... please, Betty armpit scene)

Those new vines are banging, much much better, and Maeve+Morgana scene? Sheeesh, that was a surprise, and a welcome one! Hope to see more of these kinds in the future.

Rain of arrows is a very nice addition! 

I have played a lot, and I'm sure I haven't seen all the new stuff yet! This update is MEATY just like my girl Betty 

All in all, considering everything that happened with you and your partners in this hiatus time, this is a hell lot more than to expect! I have said this before, and I will reinforce: It's really amazing the quality y'all can bring with such a small span of time (Considering everything else in life such as college). Keep on being amazing!

Heeeeeey! Hello!
I have came late to the party, but came nonetheless! I was and still am feeling very down so took me some time to take back my activities. And let me say: Even coming late, having waited so much time, it was ABSOLUTELY worth the wait, this update was AMAZING! (as usual, ofc)

LONG COMMENT AHEAD

The 3D sound is a very nice addition that adds some immesion to the game, as well as the lust border effect. That border, alongside the fog/steam effect in some of the scenes really combine well and gives an even more dominant feeling to the moment! 

The new headset images are very very good, and ofc, being the feet enthusiast I am, makes me very happy to see the plethora of drawn, feet related pics while using the set! A note on that: Could you please add a little "Displayed images" folder on the gallery? Like, on the "Quinn with headset on" spots of the gallery, have a little folder icon on the side where we can see and flip through all the possible images that are displayed

Now, about the cherry on top of the update: When I acessed Kaly's and saw the narrator and flavor texts, it was already hype... but when the options were presented & the "Cum losing"

mechanism appeared, it was AMAZING. Both the Kaly & Lily's endings are very nice and very "on par". Great work! And thank you so much for the chance of repeating the scenes (Going in Kaly's den again and having choices/Visiting the shop and deciding to replay or follow on)

A brainstorm came to me while I was playing tho, and thought it would be nice to share: Multiple game over possibilites for each. What do I mean? Well, in broad terms: 

Kaly defeats player (0 health)=Quinn gets locked in pillory for Kaly and other forest beings; 

Kaly defeats player (Cum losing)=the same ending as it is right now;

Player decides to stay with Kaly=More scenes of a free Quinn giving mouth service to Kaly (By their own choice), working on the farmgrounds and sleeping together nicely.

Player submits to Lily or loses by cumming= Same ending as of right now

Lily defeats player (0 health)= Quinn shackled to a bed or dungeon for freeuse

Bunnygoons defeat player (Losing by cumming)= Lily gives up on Quinn as she sees Quinn lusty for the goons, leaving Quinn to them. Final scenes show a bunnygoon lair (with 20 or so visible in background) while the Goonbang (the 3 bunnygoons art present right now in game) is in first layer scene, flavor text something in the line of "Quinn liked to be around their new masters, and was always eager and in seach of a cuddle, be with the Queen, be it with the goons"

Bunnygoons defeat player (0 health)= Lily gives up on Quinn, offering Quinn to the goons before leaving with a smirk. Final scenes show the bunnygoon lair (with 20 goons or so in the background), while Quinn is shown surrounded by the goons, while strapped to a bed or kneeling or whatever, with the text being something "... became the goons toy"

Now my personal big sad:

I thought the Morgana shoe scene (as in the banner of the Itch game page rn) would be in game... I gave myself to Morgana so many times waiting for it... Just to notice it isn't added :( "My disappointment is immeasurable and my day is ruined" by Reportoftheweek played in my head as the realization settled in


Much love Niem! Thank you for your work!

Good catch on the Lily's den issue, I actually didn't know she could achieve the "Satisfied" trait

Heya Heya!! 

What an amazing and full update! How can you even do something grand and good like this, in such little time? Truly marvelous!

As to the bug of characters getting stuck in the wall: It's fixed!... mostly. Happened only once or twice in the 15 rounds, so let's consider it fixed!

Luna and the dialogue/necessary corruption feels like a true next step in the game life, development! Amazing progression, very nice scenes with Luna + the final box, and flavor text, but I was sad to see that they are not included in the gallery :(

The item stats cosmetic display is extremely useful, and while the trait progression isn't "useful", I love it! To see the bar increasing and the text/traits become more depraved, very hot. 

About the christmas items: Such a shame for it to go to waste! I support the idea of having it on the shop as a rare drop, and also: I support having a choice in the main menu to alternate between the seasonal maps! (So, choose if normal or christmas-themed gameplay) 

If not in your mind yet, may I make two (more) suggestions? Well, here's the first: Add a "non pause" option in the settings, so the timer to the next wave isn't stopped when browsing through the shop, to make it harder. And talking about harder, the second suggestion: Everytime the game completes a full spin (All 15 rounds + Lily and the Bunnygoons), and it returns to wave 1 again, add +15% health and damage dealt by the NPCs, and +5% speed (With infinite scaling of Quinn's traits too, ofc), maybe the two of those combined in a "Choose difficulty! tab, along with the combat and grapple escape difficulties. 

I don't know if I was (un)lucky on this playthough or if it's a bug because of the changes near the chests program lines, but I shall point out: None of the chests I found were mimics! Not only on the intelligence check, but at all, since after round 1, all normal chests. 

And I feel like the hitboxes in Kaly's den are smaller now (Less chance of being grabbed in mud/magic vines), and also I feel like the bunnygoons have become easier to deal with. These are not criticisms or anything, I just wanted to ask: Was anything actually changed or am I just tripping? 

This is all relative to Demo 14, Hotfix 3

Cheers, much love, and keep up your lovely and amazing work! I'm always anxious to see news and hoping for the next developments! 

Hey Hey! Hello again!

As always and as expected, as amazing update! I was kinda worried when it started to "delay" after the first preview, but it sure was worth the wait.

Out of everything, of course our new boss was the highlight! Everything about that is... perfect! It is an optional area (For those who don't like that content), already came with a lot of scenes and even new "mechanics"!

The voices are a very fine addition and really add to the "ambiance" ofthe moment! (Also, very nice touch that Acqua actually apologizes for bumping into you, really made me laugh) 

Now, I've seen a comment about it already but I feel like I gotta add to it: The fence mechanics kinda got busted, mainly so in the right and left of the map, where Betty and Maeve get stuck after spawn and can't get out (While Morgana tp and Acqua waddles away), and even we get stuck more often in them, too.

This really is a top level game and I'm oh so delighted to see the development keeping on! Thank you for your work, and your fanbase is here for you!

Absolute amazing update, exactly what we've been waiting for! Thank you so much for the addition of the vapour/sweat effect, as well as the new scenes with Lily. Absolutely perfect. As per my own fetish list, gotta ask, you plan on doing some armpit scene in the future?

The new magic mechanic is very nice, much more dynamic and provides extra difficulty, the hardest part was adapting to numbers instead of letters, but it is amazing!

I can't help directly with money, and I'm very sad for that, is there any other way we could help you keep up with this masterpiece?