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Bunify Studio

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A member registered 57 days ago · View creator page →

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How would you rework the intro? I'm genuinely curious, and I think I can learn from this.

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You're right about the short intro, I honestly can't wait to finally release Chapter 2 so we can show more than just a small tease to the public and finally get to the meat of the content. 

Thank you for sharing your thoughts!

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Thank you for sharing your thoughts.

It's impossible for me to please everybody and that's fine. There is plenty of other games out there and I'm just a tiny droplet in a sea of content. I thought the intro was a good way to set your expectations early, and I'm glad it worked as intended. 

The "spoilers" dialog was a self-aware jab to my own writing followed by "the future is not set in stone" line. It actually helped me fulfill a very important requirement in storytelling: why is the protagonist especial? We usually see that answer via bloodline, nepotism or past prowess, in this case our protagonist is just a loser virgin, so the main reason the "mysterious voice" would pick him heavily depends on these glimpses of his potential future. I hope that clarifies :D

I'm amateur and this is my first novel. I hope I get to improve with time.

Thank you for playing!

Thank you for bringing this to my attention! I'm still figuring out the whole rendering pipeline, ideal codecs and settings for optmized video inside Unity. I'll see if I can troubleshoot this on the next release!

I don't have any plans for impregnation for now. There is too much main baseline content to cover yet before we start considering impregnation.

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Great question!

Each chapter I'll try to aim towards the length of a single anime episode or manga chapter that usually contains one action scene and the setup that leads towards that action scene. I'll try my hardest to release chapters within 1 to 2 months and give devlogs/supporter rewards within 1 to 2 weeks.

Please note that I'm also working full time and this is a hobby of mine that I do for fun.

Chapter 1 had 252 unique renders and the file for this chapter contained 1160 lines of code (around 560 lines of dialog). I think it's important for me to be super duper transparent since now I have a Patreon and I hope that helps manage your expectation before anyone considers subscribing.

Thank you for letting me know! Mac is very tricky because I'm  unable to test with my current setup. Was there any error messages?  If yes, could you please share a screenshot for me so I can investigate?

Not currently and I'm not inclined to implement it, but there will be polls on Patreon for future content once we open the world for exploration

I already added a toggle task on the backlog. But please keep in mind that writing the novel is the priority, and if there is spare time I'll add the toggles. Ideally I wanted to be "if you dont want x type of content, just dont progress certain character", but the toggle demand seems high

Not currently. I'll put the task on the backlog

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The novel is mostly vanilla in essence. Most of the girls wont be shared, with the exception of the "hoe archetypes", like Juri, Veronica and Judith.

Hello shorsey, this error is likely related to placing the game inside a long path. Try putting the game's folder on a shorter path such as "C:\Games" instead of "C:\Big\Long\Path\...\Games". 

Let me know if that works.

Hello! Could you tell me which version you downloaded for which platform? If there was an error message could you also share a screenshot of that message so I can investigate?

There will be a poll for character priority when the setup is done and we are open for exploration. I hope that clarifies :D

They are static. A toggle would mean re-rendering all the images and animated scenes which unfortunately is unrealistic with the way I'm developing this game. Thank you for sharing your thoughts!

Hi, thanks for sharing your thoughts. I think it's comparable to the length of a single anime episode or manga chapter that usually contains one action scene and the setup that leads towards that action scene. If you hold that kind of skip button on an anime episode then yeah, it should be done in a few seconds instead of the usual ~21 minutes per episode of an anime.

Please note that I'm also working full time and this is a hobby of mine that I do for fun. 

The Chapter 1 had 252 unique renders and the file for this chapter contained 1160 lines of code (around 560 lines of dialog). I think it's important for me to be super duper transparent since now I have a Patreon and I hope that helps manage your expectation before subscribing.

It could be done with a "muscle potion" situation which could be a fun bit, but that would be a super duper extra maybe side content angle. 

I also really want a gallery mode! But right now I feel like there is a metric ton of novel writing to be done first, especially this early. Thank you for sharing your thoughts!

I'll work my hardest! Thank you!! 💖

That's an interesting angle for Jenny (the pink hair girl), I really want to introduce her as a mean girl who dominates others before she gets dominated, so I can see the vision. I'll consider once we get to her! Thank you for sharing your ideas!

There will be a poll for future content priority, which will happen only after I'm done with the "mandatory setup" of things (like the house and overworld map)

Futa is tied to Jane's route, which is one of the main heroines that will get the spotlight some time. I'm primarily looking at "protag on top", but the main questline plan is to help her find a girlfriend (so futa on female).

Futa will be tied to Jane's route, which is one of the main heroines we want to give the spotlight some time

Nice.

Both futa and femboy will be optional and lower priority because I know it's not everybody's cup of tea. Thank you for sharing your concerns.

Hello CrashieNR, this error is most likely related to placing the game inside a long path. Try putting the game's folder on a shorter path such as "C:\Games" instead of "C:\Big\Long\Path\...\Games". 


Let me know if that works.