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Buildedstone

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A member registered 1 day ago

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Second artist here, sorry about the 5 days delay! I'll try to explain the lore and why every symbol was used.

The history circle around a family, the Dad was famous in the music world, and later at the war, he lost his beloved one and fell into despair, his child forgotten by his madness. He wanted to get back to the old days.

The Clock, the tower where time was more then a concept, break through the defense was nothing for him. He started to search for a way to control it, to maintain his sanity, he put his memory, THE TIME he spent with his family into real things, to help him and support his warped mind, even though he knows what he is doing is wrong.

The Clock was distorting everything because of the tests and poor management, someone had to do something about it, but no one had the power to challenge that tower. Maybe his son? (Who lost his memories because of the distortions, he don't remember that the Maestro is his father, or why he's there)

Well, about the symbols the one in the pendullum represents the Triskele symbol, who represents the soul-mind-body

Body-The Ballarina, pendullum part

Soul-The Musician (the 3rd boss not added), gears part

Mind-The Maestro, hours part

Every part was a essencial part for the clock to work.

And the other symbol is the Tree of Life (Caballa), that you can see at the background clock wich means maestro road to perfection, to be able to rewind the time

I wanted to add a lot more of meaning to the symbols and the history but we're focused into finished the game at time. If we continue this game, i'll add it with no doubt!

Hello! It's probably because the game don't have any support for mobile, i'm sorry about that.

We'll probably change and add more things, the music mainly, the dodge is attached to the meele weapon, you use the attack to impulse you to the direction pointed.

Thanks for the feedback!

Hello, second artist here, we had so many ideas for the game, but we didn't manage the time we had, but i'm glad that you like it overall.

Thank for the feedback, we'll probably improve/add everything pointed, your opnion means a lot for us!

Second artist here, thanks for the compliments! It means a lot. The part about the symbols is not there just fordecoration, but we didn't had much time, so we chose to put the lore aside, and the music, we didnt put it on time.

Thanks for the feedback!

Hello! Second artist here, the ballerina boss was the first thing we tought while thinking about spin and boss design, and in terms of lore, it was suppose to have 3 bosses, The Ballerina, The Musician and The Maestro (only 2 have been added), the ballerina is the body of the clock, musician is the soul/heart, and the maestro is the mind/logic.

Thanks for the feedback! If you want to know more about the lore, just let me know!

Second Artist here! The artstyle was something hard choose and i think we need to improve in a lot of points, but i'm really glad that you love it, it means a lot for us! About the player damage indicator, it'll be probably the first thing to add, even me was confused trying to find the player while testing (but sadly we were unable to make the final changes on time)

Thanks for the feedback!

Second artist here! We had a lot of trouble about the artstyle, but i'm glad that you like it! About the dash, we forgot to add a explanation about it, the meele weapon is your dash in this game, you can use it to impulse yourself for the direction you're aiming.


Thanks for the feedback! It means a lot!

Thanks for your feedback! We've been seeing a lot of people saying about not knowing that the meele weapon could be used as a dash, we'll try to improve this and other mechanics. 

Yep, but you need to use the melle weapon to impulse yourself, sorry about not having any tutorial for the mechanics, we're looking to improve this!