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Bug Hunters

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A member registered Oct 28, 2024 · View creator page →

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Love this concept- elegant and easy to grasp, I was able to find what might be a tiny bug, which is that you must be holding down space BEFORE you press a directional key, or the jump won't work, which is an interesting interaction. Great work!

Very cleanly executed- my only note would be I don't know if you need so many enemies to be one unit only, since many of them strategically want you to switch anyway, it would give the player some more freedom if fewer were limited to one kind of damage. But this is super impressive for a jam game. I wasn't able to find any bugs.

I liked the setup and the concept is neat- good building of tension. The controls are very laggy and don't always work but that doesn't seem to be the main focus. Nicely done.

I love that you're expanding on this story! I couldn't get passed the first level though the difficulty started out a bit too high for me.

Very neat art and direction- love the cutscenes- the gameplay is really hard though! I did find a sneaky little bug (I think) which is that entering the shop resets the time until night falls letting you cheat potentially.

Very cute game - I liked the clouds obscuring vision it added difficulty! Only wish there was an easy restart button.

Ah I see! That makes sense, great work either way- testing for bugs is fun for us so we were excited to find one!

Really enjoyed this one, the difficulty definitely ramps up a lot in level two- where level one you can actually skip most of the early platforming.

I did manage to find- not sure if it's a bug exactly- but in the second level there is an enemy that needs to hit you twice to kill you, and also I was killed by falling on TOP of one of the grey blocks rather than it falling on me. I took a clip to show what I mean.

Overall lots of fun though great work!

https://bsky.app/profile/bughuntingquest.bsky.social/post/3lp4b2y226s2b

chatgpt seems to have made you some dodgy controls- or they might only work in fullscreen. Fun concept though, love the dog.

Neat game! It was surprisingly tricky to work my way up. Sadly I didn't find any bugs (Well sad for me- good for you!)

Hey, loved this it was super fun to play around with and I really appreciated the audio visual feedback! I did find a very fun physics bug when jumping on enemy heads and I had to take a video because it was very funny, too good not to share!

https://bsky.app/profile/bughuntingquest.bsky.social/post/3lofjzktm422t

This is a very fun little game, I really liked getting to see what other people thought would be least popular and trying to outguess them. Great humour and art too.

I think I had infinite ingredients to cook with, unless it's just very generous. I did work out the recipes eventually, though the colours made it a bit hard to know what was what. I liked your choice of music and this was a fun little idea. Great work.

I couldn't quite work out how to stay in the air, it seemed like I was mostly just bouncing a bit and I didn't know how to build a streak but I really liked the vibe and the idea- clearly other people figured it out lol

The text was a little bit buggy and confusing, I walked right and it eventually told me to turn around repeatedly but I hadn't seen any runestones so I found that a bit odd. Having to walk slowly to redo the puzzle was also a bit annoying- however the art and theme are amazing, and I really liked the cutscene at the end and the use of the reflection in the water it was really poetic and beautiful.

Love the graphics and animations, I found the controls a little bit difficult as the heavy attack felt like it disabled my ability to walk a lot longer than the animation, and couldn't be cancelled out of. A neat little project for a three hour jam though, great work.

Neat! There was actually some skill involved with trying to pierce my shots through multiple numbers, though it did feel also a little bit as though I needed to get an amount lucky with the angles of the 'boss' spawns. I wasn't able to find any major bugs in my hunting, but when I lost while holding down the mouse button the bar continued to charge up for several seconds before I was booted back to the main menu which was at least a little bit funny. Great work.

On my next try I realised I lost when my score got to -2 specifically, which I am not sure if is intentional?

I touched what I thought was the right number (17) but it killed me xD - very funny little idea though I love the concept of Evil Numbers

A great start to an idle or clicker game- I am impressed by the gem physics down the bottom, especially that they don't spill over the edge and seem to actually flow over the gears. 

A fun little idea- impressive for the time given! I think if you were to add anything the next would be some kind of arrow showing the closest enemies on the map.

Very fun and well thought out puzzles

Love this concept! 

Hey love this, super cute brain teaser with very lovely art.

I was able to find a little teeny bug, which is that on the level with the red button and the blue fella trapped in the box, the spikes on the left side of the screen have a slightly offset hitbox. I was able to stand ontop of the spikes sprite to the left, but would die if I stood next to them on the right. A fun little bug which I was very excited to play around with.

Great work!

I had fun with this one, I think hitting the targets heads was just the right level of difficulty although hitting the targets at all was pretty easy, nice to have multiple layers of challenge. great work.

I was able to play it on my computer, and I had fun with the premise and trying to do maths in my head. I think perhaps it would be nice to know which direction is which answer ahead of time, in terms of design to avoid backtracking. I wasn't able to find any bugs, which is sad for me but great news for you.

Very cute little idea and nice execution. 

Heya, 

Had a more in depth play around and took a video to show what was happening.

It seems like the camera position is tied to the mouse's first position and then the next time it will jump back rather than starting from where the screen is currently focused.


https://bsky.app/profile/bughuntingquest.bsky.social/post/3lldfg3igv22p

My bad I didn't realise I needed to hold shift and move the mouse, although the camera movement was maybe a bit too fast as well it kept jumping back from the edges.

I seem to have found a few issues- love the art by the way.

The camera for me was stuck in the top left corner and I couldn't figure out how to get it to move around to any other part of the map. Also I couldn't tell if my clicking was doing anything- the critters were acting on their own but didn't seem to respond to my presses.

Very ambitious work with this one, keep it up!

I think having a visual indicator of the timer would be a good idea, so it becomes a part of the challenge that the player can anticipate.

Love the story and setting of this one, it is very funny and novel.
I think I have found, if not a couple of bugs, then a couple of design issues. First of all, the blocks in the third level did not cause the donuts to bounce, meaning that though popping them was satisfying they didn't actually impact the gameplay. Secondly in the fourth level, you have to hit a button with a donut to open a door, and are given an extra donut to do so. However, this donut will continue to bounce afterwards and eventually reset your progress as the game assumes the donut has failed to reach it's target. I could be wrong, there might just be an internal timer for how long you have in each level but if it is tied to the donuts bounces then I think this is a potential problem. I would maybe like to have had a button like 'R' to manually refresh the level instead.

Hope this helps, will happily play more but this is what I found to start with.

I love that haha

Amazed to see how much you did in the allowed time, game looks great and is very interesting as well. Struggled to find bugs- except if you count slicing your sword at the water tiles when you try and walk on them.

I suppose it is less clear to me what is supposed to happen so I couldn't tell if things were bugs- but I also didn't get all the way through

This was a lot of fun to mess around with- I couldn't find any definitive bugs (so good job there) but I did take some footage of some funny physics interactions that felt more like a feature than anything. Though I would share.

https://bsky.app/profile/bughuntingquest.bsky.social/post/3ljoninbxk22m

This one hurts my brain xD- awesome idea and lovely graphics and execution. I wasn't good enough at the game itself to hunt for bugs but I love the overall concept.

A little overwhelming at first but I quickly worked it out through play- I feel as though the balance factor is definitely wonky but as far as fun jam experiments go this is incredibly tight. Couldn't find any bugs (very sad) but had some fun messing around regardless!

When the goal is chaos it's hard to tell what is a bug and what is a feature xD- but I definitely got a good laugh from this one. Very funny- inspired by isaac?

Very pony island meets impossible quiz, very fun idea- I wasn't able to find any bugs in this one.