Love this concept- elegant and easy to grasp, I was able to find what might be a tiny bug, which is that you must be holding down space BEFORE you press a directional key, or the jump won't work, which is an interesting interaction. Great work!
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Very cleanly executed- my only note would be I don't know if you need so many enemies to be one unit only, since many of them strategically want you to switch anyway, it would give the player some more freedom if fewer were limited to one kind of damage. But this is super impressive for a jam game. I wasn't able to find any bugs.
Really enjoyed this one, the difficulty definitely ramps up a lot in level two- where level one you can actually skip most of the early platforming.
I did manage to find- not sure if it's a bug exactly- but in the second level there is an enemy that needs to hit you twice to kill you, and also I was killed by falling on TOP of one of the grey blocks rather than it falling on me. I took a clip to show what I mean.
Overall lots of fun though great work!
https://bsky.app/profile/bughuntingquest.bsky.social/post/3lp4b2y226s2b
Hey, loved this it was super fun to play around with and I really appreciated the audio visual feedback! I did find a very fun physics bug when jumping on enemy heads and I had to take a video because it was very funny, too good not to share!
https://bsky.app/profile/bughuntingquest.bsky.social/post/3lofjzktm422t
The text was a little bit buggy and confusing, I walked right and it eventually told me to turn around repeatedly but I hadn't seen any runestones so I found that a bit odd. Having to walk slowly to redo the puzzle was also a bit annoying- however the art and theme are amazing, and I really liked the cutscene at the end and the use of the reflection in the water it was really poetic and beautiful.
Neat! There was actually some skill involved with trying to pierce my shots through multiple numbers, though it did feel also a little bit as though I needed to get an amount lucky with the angles of the 'boss' spawns. I wasn't able to find any major bugs in my hunting, but when I lost while holding down the mouse button the bar continued to charge up for several seconds before I was booted back to the main menu which was at least a little bit funny. Great work.
Hey love this, super cute brain teaser with very lovely art.
I was able to find a little teeny bug, which is that on the level with the red button and the blue fella trapped in the box, the spikes on the left side of the screen have a slightly offset hitbox. I was able to stand ontop of the spikes sprite to the left, but would die if I stood next to them on the right. A fun little bug which I was very excited to play around with.
Great work!
I was able to play it on my computer, and I had fun with the premise and trying to do maths in my head. I think perhaps it would be nice to know which direction is which answer ahead of time, in terms of design to avoid backtracking. I wasn't able to find any bugs, which is sad for me but great news for you.
Heya,
Had a more in depth play around and took a video to show what was happening.
It seems like the camera position is tied to the mouse's first position and then the next time it will jump back rather than starting from where the screen is currently focused.
https://bsky.app/profile/bughuntingquest.bsky.social/post/3lldfg3igv22p
I seem to have found a few issues- love the art by the way.
The camera for me was stuck in the top left corner and I couldn't figure out how to get it to move around to any other part of the map. Also I couldn't tell if my clicking was doing anything- the critters were acting on their own but didn't seem to respond to my presses.
Very ambitious work with this one, keep it up!
Love the story and setting of this one, it is very funny and novel.
I think I have found, if not a couple of bugs, then a couple of design issues. First of all, the blocks in the third level did not cause the donuts to bounce, meaning that though popping them was satisfying they didn't actually impact the gameplay. Secondly in the fourth level, you have to hit a button with a donut to open a door, and are given an extra donut to do so. However, this donut will continue to bounce afterwards and eventually reset your progress as the game assumes the donut has failed to reach it's target. I could be wrong, there might just be an internal timer for how long you have in each level but if it is tied to the donuts bounces then I think this is a potential problem. I would maybe like to have had a button like 'R' to manually refresh the level instead.
Hope this helps, will happily play more but this is what I found to start with.
This was a lot of fun to mess around with- I couldn't find any definitive bugs (so good job there) but I did take some footage of some funny physics interactions that felt more like a feature than anything. Though I would share.
https://bsky.app/profile/bughuntingquest.bsky.social/post/3ljoninbxk22m