As well thought-out as your wonderful comment I hope! The qualm I hope you were able to persevere through, as I have no qualms with you!
Buggy Deduck
Creator of
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Super creative, and I'm very impressed with the amount of levels. I do feel the levels could ramp up the difficulty a bit faster, but it's completely understandable to want to keep it on the simpler side for the sake of the Jam, especially with all the different mechanics!
This game wouldn't at all feel out of place as one of the 20 featured games in the GMTK video, excellent job!
It's hard to say words of praise without repeating a fellow commenter, but this game completely knocked me off my feet! I'm already craving new levels! The mice are so cute as are the visuals overall. The puzzles are complex, but the ability to try out and see where the mice will move, then reword accordingly is perfect help. Looking forward to seeing where you take this game! :>>
¸I agree with the previous commenter, on being a bit confused about what to do to turn off the alarm clock. It stopped ringing but I couldn't move or figure out what to do next. Also, the spells seem to be a bit offset from the mouse, which confused me further. I really like the idea of making precision patterns to progress in a game, and your project could find its practical use in training precision or motor skills, should you take it in such a direction. Overall, it's great you have committed to this fun concept, keep it up! :)
Hi, I'm sorry if the suits made it harder to pick up.
To be clear, we didn't make up the suits, they're part of a popular card style in the Adriatic region of Italy and Croatia. Our artist simply brought them to life in the pixelart format!
The card style is called Triestine, named by the region where it originates from.
Thanks for your input!
I love Balatro! One of my favourite games (can you tell?)
We didn't really start with the intention to make a Balatro style game, but mid-way through development I definitely caught myself thinkig "We're just making Balatro but worse aren't we?"
I hope the game turned out unique enough to not feel like just a cheap clone.
Thanks for playing!
Hi! Thanks for the kind words.
This is our first Game Jam and we didn't think about the benefits of making it a web build until the submission period was over :/
Sorry about the leaves shader, it was a last minute addition and we didn't want to risk it by trying to upload it.
Thanks for checking it out!
man, this chicken run-em-over is really detailed!
just kidding, the game is really high quality, the intro sets the mood of the whole game, and then come the one-armed mechanics which add a new layer of complexity, especially to someone who hasn't driven a car in their life. I now know how to drive one handedly and can't wait to try it out in real life!
The artwork is gorgeous, the writing sassy, and that is enough for the furry businessman to wiggle his way into your heart. Then comes the engaging mesh of two great game mechanics, and the fun begins! I'd love to see the game polished up and finished, with everything the team imagined for it in play :>>
