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BufoBufoGames

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A member registered Nov 08, 2016 · View creator page →

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First of all, thank you so much for all of the new content this year! I've been playing every year since the first release in 2020, and the additions this year are the best yet!

About the mansion / hint coins; would it be possible to have some kind of counter of how many hint coins you've found when you've completed the mansion? Perhaps by inspecting the crystal ball once you've finished?

I managed to beat the mansion without using any hints and have been enjoying searching the rooms for hint coins I missed as an extra thing to do. I thought it might be cool if there was a way to see if you've found them all, just to give people something more to do post game.

Thanks again for this wonderful game!

Loved it! A very playable mix of Puzzle League block matching and turn-based RPG, with an attractive 16-bit aesthetic and cute character designs.

The later stages felt difficult/unfair at first, but when I tried memorising the enemy attack patterns and planning ahead by setting up 4/5/more block matches, it became quite tactical and satisfying!

Would pay for more!

Smart puzzle concept with satisfying depth.
The difficulty was just right for me too, the levels initially appear quite complex but are well crafted to teach new aspects of the mechanics you hadn't previously considered.
Impressive as always!

Clever concept and cute, clear visuals.
Pushing items around the edges of the page and having them appear in the appropriate orientation feels a little bit like magic.
An appealing little paper-themed puzzle!

I really enjoyed this.
The possibility space of this game feels huge, there are lots of moving parts and I'm sure there's more to be found even after spending a few hours with it.
It also has a kind of lonely feeling to it, similar to how Cave Story feels.
Wonderful!

Creative and thematic, looking forward to this guys!