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buffalosmuggler68

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A member registered 10 days ago · View creator page →

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WOWWWW thankssss

Helll yeaaa, thats what I like to hear!

Thank  youuuuuuu

Thankssssss, yea I actually didn't intend that to be a mechanic, but the way I coded it, it became possible, and I was just like "WOW, great idea"

Thank you!!!  That was personally my favourite part, due to how serious it was

Hahahahha I'm so glad you still had fun!

Once I got the hang of it, I really enjoyed it, well done!

https://buffalosmuggler68.itch.io/the-mild-west

I checked out your game and genuinely really liked it btw- 

I LOVE this game. The humour in the new stories, and just thinking like a reporter who has some kind of hidden agenda really strikes home a pretty sobering realization about just how easy it is to misinform, and in turn, how easy it is TO BE misinformed.

Great stuff, genuinely the coolest application of the theme that I have seen so far, I really like how this game had a real message underneath its "serious" appearence. Well done!

Well John from HR, 

I actually really liked this game, I think that the idea of it is awesome, and i can see it being really cool to get some crazy modifier stacks. I also suriprisingly really enjoyed the simple visuals.

Best regards,

Buffalosmuggler68 (not from HR)

Hey, i really appreciate what you are doing, by no means are you forced to play this, but based off what other people have been saying, I think my game might actually be an enjoyable experience:

https://buffalosmuggler68.itch.io/the-mild-west

Here is mine!!!! (see if you can beat my high-score)

https://buffalosmuggler68.itch.io/the-mild-west

I loved this, everything about it, but you are EVIL for letting my beautiful artpiece break!

I felt like I was playing a really good fever dream, I love the art, the gameplay was fun too, and I fell in love with hamster

WOW, beautiful game, incredible atmosphere, gorgeous music, perfect sound design. I'm genuinely blown away by this one. The music was so amazing

I loved how it felt to just spin the thing, on my first go, I literally just spun the thing to destruction because of just how enjoyable it was to watch it go through its different stages. However after that, it just kept randomly blowing up, I'm not sure what I was doing wrong, and I didn't see the city give me any emergencies


Great job :)

Wow, that was an experience, I loved the humour in the game, really great pacing and I loved the transitions between minigames, made me feel like the game was happy that I was there.

Great job, especially for someone who spent 90% of the week procrastinating!

Heyy just wanna let you know that you need to include all the files that end up in your unity build folder:

So for example my game has these files, all zipped... unfortunately I will not be able to play it.

Ooooooh thats such a good idea, thank you

Awwww thanks :)

A very serious review, thank you!

Thank youuuuuu

Stupidly addicting, I mean,  I kept thinking "Okay, imma go rate the game now", but I just kept spinning, its so simple, yet I just couldnt get enough of the dopamine hits, I mean getting 23,000 score for a 640 level is just amazing, great work!

Well I immediately knew that I must play this when I saw the title, and I spent way more time than I am proud to admit on this. I enjoyed this very involved style of incrimental game. I enjoyed it so much in fact that I have gone from playing on the browser to downloading it just so that I can get the best experience from it. For a first jam game together, you two did awesome!

Im not sure why, but the simple sound design just hit different, I genuinely gave it a 5, it tickled my brain in the right way or something. I like the mechanic, and I like how you introduce them one level at a time. I found the blue one really, really hard to use, but maybe I just suck at platformers.

Well done!

It is very rare that I actually feel sympathy for my character when they die in a platformer, but the little tune that plays on death genuinely made me empathise with the character. I like the mechanic too, opens so many new ways to platform, I could see this idea being expanded loads

Probably my favourite one so far! Beautiful art, I really liked the chill vibes, I love the fact that I was in control the whole time- it didnt feel like gambling, it felt like I could actually get good at it.

Really great stuff, the upgrades were really awesome to get to. This reminds me of swords and daggers (not sure if you've heard of it) - but I think you would enjoy it for sure

I may have an absolutely terrible sense of rhythm, but I really enjoyed the vibes, the main menu felt juicy as hell, I thought the idea is really creative and even though I sucked, I enjoyed my time with it

I may have exploded the world on my first run, but I built a children's hospital after, so I think I evened out the score as much as I feasibly could.
Really creative game idea, that was genuinely awesome :)

WOWWW what a review, thanks a lot for the kind words, this made my day :)

And yea I agree that I should maybe make it faster or something to pull out your gun, I also thought about being able to skip the walking segments, maybe in the future!

Thank you! Yea.. that horse... he needs to be taken care of...

Awww thanks so much!!!

Very cool, its like jump king, but I also need BRING STUFF WITH MEEEE. The music slaps, and I liked the extra mechanics that you introduced. Definitely enjoyed this one more than an actual leg day

I really liked this, the atmosphere is very cool, the music SLAPS- the whole thing felt like something straight from the golden age of mobile games, (earn to die 2) comes to mind. 

If I could give one suggestion it would be to make the background assets darker, more transparent or something because I often didn't know whether I was going to crash into something or go right past it. Great job :)

Wow, really cool game idea! I like the kind of "make your own fun" feeling of this, I feel like I could just relax and sit here and try get the coolest storm tricks. One thing that I would like to mention is that since I am so far away from the player that I'm controlling, I didnt have a very good depth perception, and often fell due to not knowing how close I am to the perimeter of the storm. 

I really liked the multidimensional use of the spinning theme: hedgehog, the world, tornados- it was genuinely a really fun experience, the first time the world spun I was just like OH MY GOD, it really gave me this visceral rollercoaster-like feeling which I have actually never gotten before from a game. Great job, I think I will return to this a bit later

This game as some striking similarities to events today, and I actually think it sends quite a strong message through its short runtime. I personally really appreciate that, and I love the angle that you took on the whole spinning theme. 

It was really cool, I loved the movement, omg, I just couldnt stop moving around. I couldn't actually figure out how to get bullets, or how to shoot, because I did have something in my chamber, and I tried to line it up with the top (where I assume the barrel is)- so I will happily jump back in if someone tells me how to handle the gun.

I really like the use of the theme

I found the writing to be really well done, I love the humour and even though I've never played a visual novel before, all the little choices really kept me around.

I was a little confused though about the whole roulette thing when choosing, whether that was a reference to the fact that the character has gambled their money away, or was something else.

I loved the music, it was genuinely really nice to listen to the whole time. I'd suggest that maybe some sound effects for characters appearing could make the experience more engaging, possibly some sound effects for different things (bumping your head, car revving).

I also found a bug on day 3 where I was called "playername" for a couple of sentences. Good job, my first ever visual novel!

WOWWW really appreciate that :)