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buddyandbob

12
Posts
A member registered May 28, 2024

Creator of

Recent community posts

you’re 1000% right. The main thing I wanted was a bunch of random emergencies that would occur that would need to be fixed with the interactions you had (prop fx, camera controls, etc). But I couldn’t get it working in the time frame, maybe in a future update I’ll add it.

I really loved the art on it. All the gameplay mechanics felt very natural. I preferred only focusing on the main sword slash and dashing when needed. The only thing I would change is maybe adding an arrow before the big red guys come in, but overall I had a lot of fun. I probably played this for about 30 minutes. If you did make a sequel with some level mechanics or something I'd love to play it!

I really like the game the art, music, and vibe fit well together. The game was a little hard, but not because it was unbalanced just because im bad at it 😭. It was fun to play :)

I know you were saying its unfinished, but if you didn't point it out this feels like a full game, it was very enjoyable to play.

I love the game, but hate the homing fireflies (not literally, I'm just salty i died to them so many times)

cute game. My favorite part was all the art for it. All the characters were drawn perfectly.

I really like the game. It gives the feeling of playing a sans game, but without the ages of memorizing patterns. You have the perfect balance of difficulty where the game doesn't feel aggravating when you die, but just hard enough where you want to keep playing.

https://itch.io/jam/scorejam36/rate/4029290

I liked the music

It says I don't have access to the Itch page.

The art on it is so cute. The only thing I would change is make it so the onions can't spawn directly on top/next to the player.

I really liked the physics. At first it was really hard to get a hang of, but once I got the hand of it I felt like I was moving so fast (like a real speed runner). I probably played for about 30 minutes, my best time was 32.970.