Enemies shouldnt be able to alert their group globally while you juice them. It makes the whole build null in a lot of stealth main missions. You can get away with fishkind it if you have big damage and smash the keyboard, but its impossible with humans.
You can buy maybe a few milisecond more if you bonk and stun them before juicing, with the tradeoff that they wont be stunned if you cant oneshot them, but not even that works in the church or street gang missions. They trigger the whole map instantly.
It also ruins farming saving the captured women in doom difficulty. You have to get to them quick, because one stupid goblin will randomly find them and kill them. But you cant go there without trimming some along the way because you cant distract 5 goblins all in different directions with stone throw to kill the annoying goblin out of sight before you're left with no refugees. And goblins are the easiest, I dont even try saving women from other places after tens of hours of playing. Yes I can just not play doom mode, but it has a bunch of features that I think, whilst difficult, make the game more engaging and its just this that I think disengages me.
Having the enemies sound the alarm only after breaking free from the grab would be fair and open up the gameplay while still being difficult and unpredictible, the other enemies can still spot you regularly and immeadialy get agressive as you are fighting one of them. If it got too easy, you can balancer it by making how much time they stay in the grab more based on constitution vs their constitution.