How many people worked on the game??? By the way, you have a nice cat and your team name is great too. I would appreciate it if you could check out my game as well and give a good rating too
Bublik
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Share your games! Let's help each other! https://bublik-developer.itch.io/line-of-trust
I left a review and rating on your game. Could you rate mine. THK) Line of Trust by Bublik
Rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
I even shed a tear... This reminded me of my first-ever game made in Unity before I switched to Godot. Back then I was making a similar simulator (I had a pawn shop) probably for about 2 months. And I published it on the Play Market, but the game only got 500 downloads. For triggering nostalgia, 5 stars, bro.
Thank you so much for your feedback and advice! From the very beginning, I wanted to add a mechanic where you could trick others and label someone as a traitor. Or ask for their opinion. I also wanted to add different tasks for the rounds, instead of just password matching all the time. But I couldn't do it because I lack the skills, and a week wasn't enough to perfect even the concept that exists now.
This is a pretty gamble-like game in the sense that at first NPCs can lie to you, and it's hard to tell. Initially, the honesty percentage is high, but it can decrease or increase depending on your relationship with them. You can use different strategies. If both give the same numbers, someone is lying. Or if someone calls out your number, they're lying too. You need to figure out the password by elimination. Your number 1-that is, the number on your table-is the first digit of the password. The other digits follow the contact list from top to bottom. The number of password characters = the number of players.Thx, bro
No, the problem isn’t with you. The interface really is too small. That’s my mistake. I worked on the game for a long time, but a week wasn’t enough for me to make a proper game. The interface isn’t hard to enlarge, but I was so exhausted from working on the game that I published it without noticing this issue.
I liked the game! I didn’t quite understand how it matches the theme of the jam, but I don’t rule out that it’s just my stupidity. The game’s artwork is really nice, you probably spent a lot of time on it. I didn’t find any downsides, the only thing would be to upload a lot of different music and play them in turn with fade transitions, because after a while it gets annoying. Good luck!
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik
Also rated it and left a review, bro! Here's my game if you haven't rated it yet. Line of Trust by Bublik




