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BubbleBloat

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A member registered Jul 06, 2022 · View creator page →

Creator of

Recent community posts

update 0.7.6 : 

  • added crystal lizard ennemy (hard to catch but higher reward)
  • Thief girl can now drop powder (x6) when you jump on her once she has been fed.
  • Thief girl spawn rate reduced a little 

game should be a little easier

Amazing game !!! I hope you improve it, very good core idea and art is nice ! :D

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minipatchnote 0.7.5 : (game polish update)

  • added in-level progress bar
  • reworked crosshair sprite, stomach bar sprite, ammo counter, sword sprite
  • Added [W] and [Up Arrow] as jump keys

Thanks for reporting it, are you able to reproduce this bug ?

More interactions are indeed among things I plan to add, but I can't promise I'll have time to do it before game is 1.0.

I plan to first polish the game more, and make the gameplay loop cleaner and more enjoyable in the main level. For instance stuffing the thief will be more rewarding and she'll drop powder when you jump on her :)

A new rare variant of golems will also be added, harder to catch but higher reward !

(1 edit)

minipatchnote 0.7.4 : 

  • Added pause menu ([escape]/[P]). Doesn't work on interactive screen nor during intro sequence of level.
  • increased thief head hitbox size
  • Added menu SFX
  • Fixed various bugs

thanks for reporting I'll try to fix it ! Could you tell me under what precise circumstances the bug happened ? 

minipatchnote 0.7.3 : main menu now added to the game (still WIP) as well as fullscreen and volume options.

thanks for caring :3

That's not planned for the game currently

Thanks ! Happy new year to you as well :)

If you have this kind of issue with the web version I recommend trying to use another browser like Firefox (if it doesn't solve it I can only advise to wait for the next downloadable build).

minipatchnote 0.6.3 : made the game slightly easier (no additional content - hopefully there will be in next one)

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You don't need the arrow keys, A and D work as well (as in WASD set up).

that being said, I'm not against a third hand either xD

Sound is enabled by default in the game (you may need to increase the volume of your pc tho), and you can't disable sound in-game as of now.

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added burping option in interactive screen and a few other things like camera movement and thief dialogue (yeah sorry I can't really make a devlog for every tiny update, but this kind of stuff will be listed in larger devlog once enough has been added)

Hi!

I don't think mod support works for Gdevelop, but I can implement sprites/animations in a custom build for you (you can contact me on twitter or discord for more details).

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As of now I don't have any project other than bringing this game to 1.0 (which means having the first level complete with the alternative ending and main game menu). But as soon as 1.0 is done I'll work on a small new game project, and then probably come back to this one to add a part 2.

(I just need to find the time to finish it beside college work)

ah yeah nevermind I got it fixed

great game btw !

hi !

wanted to say that I have a bug with the latest version : I don't have sound playing at all (even after clicking on "delete save" option and restarting the game).

👇 If you want a teaser for future update here you go 
https://twitter.com/BubbleBloat/status/1708269851804852293 

Sorry, those aren't planned for the game.

Glad you like it tho !

v0.5.3 :

- I added i-frame upon hit (was planning to add it at some point, now it's done).

- Dragon is now slower when very full (weight stage 5/6), should help balance in favor of player.

- punch hitbox of golems is slightly more accurate

Thanks for your feedback !

v0.5.3 :

- I just added i-frame upon hit (was planning to add it at some point, now it's done).

- Dragon is now slower when very full (weight stage 5/6)

- punch hitbox of golems should be slightly more accurate

Thanks for your feedback !

In theory the said bug is fixed in the web version (0.3 and above), but I'll update the downloadable version as well later.

Thanks for the feedback, I am glad you like it !

Yes, you can feed her even once she has reached her limit.
If you are struggling, small tip : stack up on powder before traveling to a cake shop. It should make it easier.

I recognized Dr Robotnik's Mean Bean Machine OST xD

Pretty good music choice, bouncy animations are nice as well

Thanks for the feedback !
Yes, I do plan do precisely add an interaction scene with the Dragon at the end where you can feed her even more and interact with her belly (rub, press and slap), but it's still a lot of work so it will come to the game later. I'll also make her belly react to the player during the main phase of the game.

About the wolf, does it make the game too hard to beat ? I am still trying to balance things correctly (more enemies are also on the way, I am currently working on a bandit girl you can bloat with cake ammo)

Thanks for the feedback, I appreciate it a lot ! <3

The last stage (train) doesn't seem to have any exit, even after beating all the slimes.

I meant this music in particular not the channel lol
I already knew what Silvagunner is (although I stopped checking on his stuff a very long time ago :x)

oki, do you have the name of this one in particular ?

small question : where is the music from ? really love it :p

ooof, I am eager to see more for this. Your art style is already amazing so putting it in a game like this will make something great :3

good basis. Would be very cool if there was an "overstuffed" status/sprite when you reach the maximum belly capacity X)

is this game abandoned or is there any update coming soon ?

how are you supposed to make money ? can't sell any item at the shop.

Hi the game is pretty cool, but I can't make 5 4-line combos (did up to 3). It seems very hard or impossible due to the way pieces are randomly generated (is there any specific strategy tho ? I am not especially good at tetris games)