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Squirewl

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A member registered Mar 09, 2021

Recent community posts

TLDR: Solid update! Definitely coming together. Still some tuning to be done but overall this patch is much smoother! Well done

The clarity over what the pick-up powerups do through their naming is a great improvement. 

Main menu and loading screens are also a nice touch! However when it prompts "press any button to continue", only space bar works.

BUGS

MAJOR:
- Hit detection is more consistent overall, but still an issue at close range.

- Spamming the fire button to trigger reload while the firing animation was winding down caused delays in the reload but not the audio.

MINOR:

- There is a ward in the area with the bridge that shows a fully repaired state however is functionally broken. It cant be mended either.

- The mound of bodies in the same area was a common spot for enemies to get themselves stuck on the bridge side behind the mound. Not sure how they were getting there.

-You could "hook" the enemies pathfinding on most sharp edges of the map like the corner of a bridge or wall, stopping their advance.

Look forward to it! 

TLDR: A solid foundation for a fresh indie team with some rough edges, namely significant bugs and UI.

The gameplay loop has stood the test of time for good reason, and its great you haven't tried to completely reinvent the wheel while providing more to the formula through the blood powers.

One major problem with the game that stood out immediately was the hit detection. This affected the loop significantly and must be addressed. In terms of bugs, the Unity Navmesh gets enemies caught on a few corners primarily in the fountain area. The barrier leading to the infusion upgrade from the tree grave area was abusable by walking back and forth to force the enemies to path the long way around through a ward. Make sure the navmesh is being updated when that barrier gets removed.

MAJOR BUGS:
-Hit Detection
-Enemies stuck out of bounds
-Enemies didn't seem to spawn after I lost the first time and I had to restart

MINOR BUGS:
-Audio queue while repairing a ward continuing if the key is held while the ward is fully repaired
-Jumping on coffin obstacles in the tree grave area stopped enemies being able to attack me

ADJUSTMENT FEEDBACK:
-Its really hard to tell what the chalice buffs do, maybe having text display in the top-centre of the screen briefly that describes the buffs effect when its picked up? This includes the fountain 

-A main menu would go a long way