TLDR: Solid update! Definitely coming together. Still some tuning to be done but overall this patch is much smoother! Well done
The clarity over what the pick-up powerups do through their naming is a great improvement.
Main menu and loading screens are also a nice touch! However when it prompts "press any button to continue", only space bar works.
BUGS
MAJOR:
- Hit detection is more consistent overall, but still an issue at close range.
- Spamming the fire button to trigger reload while the firing animation was winding down caused delays in the reload but not the audio.
MINOR:
- There is a ward in the area with the bridge that shows a fully repaired state however is functionally broken. It cant be mended either.
- The mound of bodies in the same area was a common spot for enemies to get themselves stuck on the bridge side behind the mound. Not sure how they were getting there.
-You could "hook" the enemies pathfinding on most sharp edges of the map like the corner of a bridge or wall, stopping their advance.