Congratulations to the winner(s) and anybody who participated!
I could not agree more on the three first places!
btoschi
Creator of
Recent community posts
Thanks.
I discovered the FN functionality when doing this game.
When you're doing same things multiple times and it's just a simple formula with single input, FN is really helping to bring code-size/lines-of-code down. Still learning MEGA's BASIC (departed from V2 after ~1 year owning a C64, came-back to MEGA with ASM, then C, now BASIC ;) )
Thanks ;)
Originally I was thinking "Gorillas" is written in QBasic, so I can just check how they did it.
They did not nearly go with only a single screen (hundrets of lines), which made me curious how far I could get.
Suddenly everything was working fine and I even added more features (Explosions, Little tunes, Sound FX).
I think with some more time I'd even managed to get wind into it (which would have increased long-time play ability)
Wow, that one keeps one busy.
Nice little game, only quirk I see (at least on Xemu) is that input is sometimes choppy - some times joy left/right won't do anything, some times you jump by two fields. I have similar issues in my Snake game, I assume that comes from skipping N frames and then on a single one using the Joy command to check joy-state.
Not 100% sure though - ideas on how to improve are welcome ;)
Yeah, was the initial plan, also having starting speed selection.
But this was my "what can I achieve in less than four hours after super-busy work-day and few brain-cells left working" attempt :D
But since this is BASIC, everybody can extend their version,
the "S"(peed) variable needs to be adjusted ;)

