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btoschi

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A member registered Mar 13, 2022 · View creator page →

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Congratulations to the winner(s) and anybody who participated!
I could not agree more on the three first places!

Thanks.
I discovered the FN functionality when doing this game.
When you're doing same things multiple times and it's just a simple formula with single input, FN is really helping to bring code-size/lines-of-code down. Still learning MEGA's BASIC (departed from V2 after ~1 year owning a C64, came-back to MEGA with ASM, then C, now BASIC ;) )

Thanks ;)
Originally I was thinking "Gorillas" is written in QBasic, so I can just check how they did it.
They did not nearly go with only a single screen (hundrets of lines), which made me curious how far I could get.
Suddenly everything was working fine and I even added more features (Explosions, Little tunes, Sound FX).
I think with some more time I'd even managed to get wind into it (which would have increased long-time play ability)

Nice little program, I like how you clear and re-render the Dino with a single print statement and that you're making use of the CHARDEF to create custom GFX.
Thanks for sharing!

Super-cute, the PETSCII-horse animation looks really good and the game runs smooth.
And from what I see it's doing quit some simulation magic under the hood.
Like it!

Too stupid to play this, but impressive to see this done in 23 lines ;)

Nice, "C65" Balloon (Up and and away ...) and quite tricky game, which is still beat-able.
Like it, thanks a lot!

Nice little code, 112 puzzles in 23 lines. Wow!

He's using CIRCLE 220-I, 145-I  (Line 100), i.e. adjusting the center position.
CIRCLE definitively works fine, I'm using it in MEGABomb for explosions, and they grow centered as intended.

Thanks, nice little demo, like it!

Impressive, and even with instructions when ran AND as comments where there was some space left ;)
Brings up quite some memories with C64 running overnight (and that was ASM) just to see you miss-typed the start coords :D
Thanks for sharing!

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Wow, great game idea and super-polished presentation.
Timer, background music and the "hurry-up" ghost. On one BASIC screen. *sic*
Only concern: Sometimes levels have no solution (i.e. dog hat a water pond at its only exit from its start)

So far my personal favorite, thanks for sharing!

Nice to have a tool like this in the compo, like the idea of this.
Thanks for sharing!

Wow, that's super impressive.
Quite nice tune and effect.
The most "obfuscated" code I've seen so far, but I like challenges ;)

Own graphics, five levels and sound FX.
Quite nice and brings back warm memories from my XT times ;)

Wow, another game I'm completely incompetent in.
I managed to loose all rounds in first attempt :D
Quite impressed that you squeezed this into one screen.

Wow, that's impressive, esp. how you crammed the stuff into a single screen ;)
Thanks for sharing!

Wow, impressed!
Super-addictive and with the high and low jump you even have strategy.
Unbelievable what you achieved with pure BASIC. Thanks!

Like that idea and style of this little program
and reminds me that I miss some simpler turtle-based fractal demos (dragon curve and friends) here.

Quite nice game, I was thinking "hey, does it speed-up?", and once I died and it restarted I realized how much it did.
Nice smooth transition. Also having "waves" of enemies and this background tune. I esp. like the swell-up part of the tune. Thanks for sharing

Nice tune and kaleidoscope effect. Like it!

Wow, that one keeps one busy. 
Nice little game, only quirk I see (at least on Xemu) is that input is sometimes choppy - some times joy left/right won't do anything, some times you jump by two fields. I have similar issues in my Snake game, I assume that comes from skipping N frames and then on a single one using the Joy command to check joy-state.
Not 100% sure though - ideas on how to improve are welcome ;)

Wow, you nailed the ping/pong sound FX!
Interesting to see how you achieved this with PETSCII, love the approach.
Thanks for sharing!

Nice, I don't understand anything, took me four attempts to not run bankrupt on first round,
but its impressive to see such simulation being done in BASIC.
Thanks!

Nice effect (and teaser), I'm super impressed what can be achieved with a single screen of BASIC code.
Thanks for sharing!

Yeah, was the initial plan, also having starting speed selection.
But this was my "what can I achieve in less than four hours after super-busy work-day and few brain-cells left working" attempt :D
But since this is BASIC, everybody can extend their version,
the "S"(peed) variable needs to be adjusted ;)

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Yes, good detective work with the silly single-letter variables!
At least I used "S" like "speed" for this one ;)
I was too tired to give the user an option to select the speed at start :p