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bryantdrewjones

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A member registered Dec 14, 2015 · View creator page →

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Yay! Thank you!! :)

Lightning fast response! Thanks so much :) Relative paths would be super nice, but I understand it's a low priority thing :D

(1 edit)

Hey there :) I'm trying to create a new Super Text UI object from the GameObject >> UI menu, and I'm getting the following error:

ArgumentException: The Object you want to instantiate is null.
UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:196)
UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:188)
SuperTextMesh.MakeNewUIText (UnityEditor.MenuCommand menuCommand) (at Assets/Tools/SuperTextMesh/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:475)

I tool a look at SuperTextMesh.cs:475 and it's expecting the Super Text.prefab to be at a hardcoded position in my Assets directory. I have all of my Asset Store assets in a sub-folder in my project to keep things clean. Can we maybe/hopefully ask the tool to find itself in the project rather than hardcoding the path? I can easily workaround this issue for now by changing the path in the code, but then I'll have to do that again with each new update :-/