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Brutaka809

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A member registered Jun 12, 2020

Recent community posts

I spent awhile messing around with this and can confirm there are certain scenes that try to trigger but require the deluxe mode to be purchased. You still get the crash and the model is there but the animation file isn't present and forces a crash.

ok so after playing around with Dev mode it looks like its a bug that forces the game to crash. In the gallery with dev mode activated if you try to watch the scenes for vampire 2, pregnant 3 and others it will give you a message saying it is only available in deluxe mode. Hopefully this helps someone else.

I'm also getting a CTD during certain lewd scenes, specifically vampire 2 and pregnant 3. Using Regular version 1.0 on windows, no steam version. Is this a case of these being locked to the deluxe version? Error log below mentions a file directory error.


Godot Engine v3.5.1.stable.custom_build.6fed1ffa3 - https://godotengine.org

OpenGL ES 2.0 Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2

ERROR: Can't open dynamic library: addons/steam_api/steamsdk-godot.dll, error: Error 126: The specified module could not be found.

.

   at: OS_Windows::open_dynamic_library (platform\windows\os_windows.cpp:2371) - Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN

ERROR: No valid library handle, can't get symbol from GDNative object

   at: GDNative::get_symbol (modules\gdnative\gdnative.cpp:510) - No valid library handle, can't get symbol from GDNative object

ERROR: No nativescript_init in "res://addons/steam_api/steamsdk-godot.dll" found

   at: NativeScriptLanguage::init_library (modules\gdnative\nativescript\nativescript.cpp:1503) - No nativescript_init in "res://addons/steam_api/steamsdk-godot.dll" found

ERROR: res://lewds/lewdscenes/vampire2_sex.tscn:1 - Parse Error: 

   at: ResourceInteractiveLoaderText::open (scene\resources\resource_format_text.cpp:804) - res://lewds/lewdscenes/vampire2_sex.tscn:1 - Parse Error: 

ERROR: Failed loading resource: res://lewds/lewdscenes/vampire2_sex.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: Parameter "p_child" is null.

   at: Node::add_child (scene\main\node.cpp:1280) - Parameter "p_child" is null.