Thanks for the comment!
The game is harder than I'd have liked it to be, perhaps it should play much slower, or the character could have special abilities like you said. As for the theme, my idea what that although space is infinite, in order to progress, you must stay in the "limited space" near the sun. Overall, I appreciate your feedback. After the jam I'll try to improve upon the game's mechanics, level the difficulty curve by a lot (lots of people said the game was too hard).
bruhpolio
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I really appreciate all the positive feedback!
The game, I must say, is more difficult than I would have liked it to be, and perhaps a simple tutorial or a less steep difficulty curve between levels would've been nice.
I actually considered the return mechanic you stated- the "pacman effect", where the player loops back to the origin, but I completely forgot to actually implement it. There's another mechanic I did have though, the small yellow dot next to the ship that points towards the star, but it isn't referenced in the controls or anywhere else.
As for the lack of game engine, I mostly did it for the reasons you pointed out. It was a great learning experience, very rewarding, and I personally find it very fun to create a game from scratch.
Once again, thanks so much for playing and reviewing!
Sorry for the late reply, was in school.
I couldn't get the sound to work in the browser within the time frame sadly, no idea why.
There's a feature that I added early on but forgot to reference in the controls- next to your spacecraft there are two colored dots. The yellow one points towards the star so you don't get lost, and the red one points to where you're going. Also, since the game in a physically-based sim, knowing how orbits work helps a ton, but i understand that the average player probably won't.
Anyways, thanks for playing!


