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Bruhnonian

10
Posts
3
Followers
A member registered May 31, 2024 · View creator page →

Creator of

Recent community posts

The game is great! The controls feel smooth, but it was a little hard for me to get used to the tiny arrow for the bird's direction. Other than that, it felt great

This game is crazy hard for me but I love it. This is ADHD's worst nightmare but in a good way. It's really creative how you utilize different keyboard inputs for every little minigame. I also did not expect it to be so polished. Good job!

This game is great. I love the animations and the smooth controls. Only small issue is that the camera tends to clip underneath the lane and so you can't see much. Other than that, very polished and fun looking game

Although I like the visuals of this game, I genuinely didnt know what to do. I am just bad at puzzle games and would really like to see what was the intention for each puzzle. I wanna stream this to yall to see what I missed out.

This game reminds me of the old ant squash game on ipad. Me seeing this as an ipad baby makes me happy

I really like this game. I like how flickering also allows you to go through the objects. This game was fun

This game is really creative. It can get addicting for me, even though I am very terrible at puzzle games.

this game is awesome and has alot of potential to being a full on good game

This game is so funny. I love it

Hey!


Thanks for the feedback. This was our first game jam, and we are still learning the ropes of things. 


I learned alot of lessons during the game jam, and one of them that I didn't fully realize until this comment came in was to make the game much simpler. I think we added enemies early on, but later on, we just sorta rushed it. I think it might be from a lack of planning because from my side, I really just wanted to focus on that rewinding feature, and I took so long to do it that it wasted alot of time. I am a beginner in coding, so having to realize my skill ceiling in this game jam wasn't fun during that time. I will definitely do more practice in coding because I really want to care about the functionality on the game side. I should do more practice outside of university and such, and I think this is my first full step on it, aside from QA testing. 

I think my Dev friend who worked with me on the game was great, and the added bonus of us being on a similar level helped. We both listened to each other, and tried to do our best.  I just think for our first game jam, the theme of restarting sorta threw us off (I don't know if it really did for my friend, but for me , it really did due to the potential difficulty). The experience really both made us more inspired to keep working on different game jams in the future (but not during uni and on good amount of sleep)


Thank you for your feedback. I think it would help alot to tell myself about building on the core gameplay. And I get so hung up on the functionality of the game, but in game jams, it's rare to do that unless you are experienced in coding (or organized...which I am not lol), but that is what practice is for. I see you around alot on the Playmakers discord and such, and I respect the way you help out people with advice and such. I did not even expect a comment for this game, but I am glad to have gotten the feedback. 


Have a good day


Also, I love Hourglass Island. I thought the visuals were great, and the puzzles were really smart. And congrats on winning!