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BruceZoom

36
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6
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A member registered Jan 03, 2024 · View creator page →

Creator of

Recent community posts

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Thanks for the feedback!

Yeah.. we should have provided more feedbacks to players about various events going on in the game. Sadly, we didn't have the time for that.

For your question, a sample greys out when it's condition is not satisfied so it will not be played. New samples placed onto the track will be disabled for the current loop if it is already playing. Since we didn't provide enough information, we simplified the game in a way where arbitrary decision won't result in bad things and the music usually remains good.

It's a really fun and difficult game. I really enjoyed needling through all these objects!

The tutorial in the website is kind of missleading. I thought the goal is to go around these objects insteading of needling until I read comments here. Maybe you can target the holes for the player in the first level, so they immediately see what to do after lunching the rocket.

Thanks for liking the game! And stay tuned for the post-jam challenge mode!

Thanks for liking our game!

We wanted the game to be relaxing so didn't add much control to the player. (The true reason is we didn't have time to think more carefully about it lol)

Definitely will add the HP indicator in the future!

Always a big fan of programming game. Really like the idea of combining beats with commands!

I'm not sure "flipping on two consequetive beats" is mentioned any where in the game. The hint also does not lead to this conclusion (at least for me). Maybe it could be more explicit.

A small bug: the second level with the drum track seems have the target customer number missing.

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Thanks for liking our game! By the time we made the game, we just wanted players to explore the infinite combinations of the music samples and enjoy the first few minutes of the game. So, there is really no end of the game for now.

But now, we have the idea of adding a challenge mode. The curret game mode will be the free mode, where the player needs to level up and collect different samples in different universe. When they are satisfied with their music, enter the challenge mode to survive waves with much steeper difficulty until they die or destroy the enemy flagship.

Simple but effective design! I really enjoy watching planets orbiting around things.

I really wish there is a trajectory line when launching so that the game might be easier and I don't need to skip those levels to see those interesting mechanisms you have in later levels.

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Thanks for liking the game! The music sample unlocking is a random process. Every sample could be unlocked randomly at the beginning, and when you unlock a new track, the chance of bars of that color being dropped will greatly increase.

But the blue one is really weird. There are several runs where I didn't get the blue until some very late point. Maybe I had a bug in it haha

Ahh, I thought that number represents how much they will give me. Didn't notice that number is changing.

这个游戏机制太棒了!特别是传送方块,太有想象力了!

Really like the idea! But why would I provide service to an alien while they only give me 2 ◊ lol

One advice would be adding the speed up button. I only want those alien to wait not  myself.

Really interesting mechanism! I really like the art as well.

But I have encountered a bug. When dashing near the edge of one screen, I was trapped in some void as shown in the screenshot and the game no longer respond to my inputs.

I think I have encountered some bug. In the first level, when I press S, it turns into vapor but is not moving. It also stopped responding to my other inputs.

The control feels smooth and fun. But not chanllenging enough! Looking forward to new levels.

Thanks for liking our game!

I'm not sure about Mark's criteria of selecting games. But the goal is to first get enough ratings :)

An interesting game idea. I really love the concept of sharing the control between enemies and the player.

Some advice on the launching pad: allow the player to cancel the launching procedure, and either remove the gravity or display the whole trajectory. It honesly suprised me there is gravity as the background looks like in space.

Really like the concept! And really want to play more levels.

The game is fun and my finger is breaking down.

Difficult but interesting!

Maybe having some visual aids of the grid and collision would be helpful. I ran into obstacles a lot of times while I thought I wouldn't.

Difficult but interesting!

Maybe having some visual aids of the grid and collision would be helpful. I ran into obstacles a lot of times while I thought I wouldn't.

The idea and the mechanic is very creative.

The dash control is a bit off and could be further improved.

Thanks for liking the game! The laser is also my favorite one :)

The game has no ending and neither will you die. We want players to explore various combinations of the music and when you find the one you like, you can just put it as the background music and go afk.

The energy level is a condition that many music samples depend on. Some only play when the energy level is above/below certain value.

As for chanllenge, maybe it is a good idea to have a special mode where players bring the music designed in the free mode to a test. The music cannot be further modified and the player needs to survive as much wave as possible.

Very interesting concept.

The attraction area of the planet seems a bit larger than the visual. It feels like those planets want to kill me.

It is so fun to play! I encountered a bug where after I entered the shop carrying an item, when I leave the shop, I got teleported to a hole several tiles before me.

Really interesting game. Though I don't know which one is mechanism and which one is bug, it is really fun to play.

Too be honest, we really don't think we have figured out the correct classification of each samples onto the four tracks. The workflow is more like listen to the sample, find a good way to visually express the sample, find the functionality that matches these visuals, then spread them onto different tracks to allow interactions among different samples, both functionally and auditory.

I spent a whole gamejam on this kind of music system in Unity a while ago. It was a lot of effort, but helped me a lot this time. The music system is almost plug-and-play this time.

The energy is really a mechanism hard to balance. It is actually not designed for limiting the player, many effects requires low energy level to activate. Energy adds a variable to the music loop so that an 8 bar loop can automatically have different variations in different loops without player's modification.

More of a technique game than strategy game lol

But I really like the game.

The loop is so crazy.  I got so numb that I didn't even realize I was clicking the gun!

Incremental game is the end of game jam... Really like playing the game!

Incremental game is the end of game jam... Really like playing the game!

Really cool idea of combining platformer and rhythm-based control!

We also made a rhythm-based game. Welcome to give it a try!

Very iInteresting idea! But the player control could be improved. It is a bit difficult to accurately push a box into the right place.

Simple but addictive.

I find it difficult to recover after being hit by one or two asteroids. Maybe a bit help when the player is lower on signal would be great?

I made the magnifier in two steps.

The first step is to determine the collider box. I only used squares for the obstacles and the magnifier so it is relatively easy to determine which part of the colliders should be removed or magnified.

The second step is to display things correctly. I used a camera to render everything to be magnified onto a render texture and display it as a raw image over the screen. Then I scaled it and repositioned it according to the magnifier's magnifying scale and position. Then I used a mask to display only things inside the magnifier.