k dang, it wasn't hard to see the twist coming but it still hit pretty darn good regardless ðŸ˜
Broockle
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Nooo I got the bad Ending for Anise.
Cute, I love the pixel art, especially the teapot 😀
The combat works, there's reasons to use all the abilities, especially protect.
Too often do I see people include protect and then the best option is still to just attack everyturn. But this game would be significantly less playable without protect. The least used ability for me is the goat defense up, it's actually not bad on turn one. It loses value the fewer enemies are left. I spam book and teapot abilities almost every turn tho.
Being able to see all the hp and attack stats reminds me more of playing something more tactical like MtG or Into the Breach. You can do a lot with that kind of transparency in the design.
Very cool, great vibe with the pixel art and the horror music.
Unique stuff, the code behind this must be crazy.
Took me a while to understand that the forces you apply to the cube were additive. So you can make that arrow as long as you like 😆
This has potential.
I wonder if I cheesed the 3rd level. Basically I had gravity on while resting on a smaller cube but I still had a little bit of momentum so I moved to the right very slowly and got past the no-accel field.
Is that the intended solution? 😅
Reminds me of the old WC3 Tower Defense maps.
Building towers anywhere and making labyrinths in Tower Defense games these days is unheard of. Prbly because no one wants to program the pathfinding 😅, which is working great in this btw. The game does run my laptop a bit hot, prbly cause there's like 7 carts checking for direction every frame. But it works for this scale of a game.
The carts actually slow down a little when you force them to make turns which intended or not is a cool mechanic to make players make more interesting pathways.
Never managed to build the 7th tower. I wish I could build walls, and that towers could shoot through obstacles and genuinely there was more of it 😄






