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Bronkema

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A member registered Jan 10, 2022 · View creator page →

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Recent community posts

Could be a map issue. Giants don't have "Silage Additive" setup as a Liquid, for whatever reason. There are a few mods out that correct that. Or it can easily be corrected on any map by adding it to the "Liquid" category in the filltypes.xml file so that the game acknowledges Silage Additive as a liquid.

Filling from basegame pallet

I'm finally able to be at my PC after about a week due to injury.  I had to look into game files(as Silage Additive is base-game), the game doesn't register it as a liquid. I've fixed that and it's posted. I also added something to the XL cutter in that pack as well. My FR pack also got updated and posted.

Works fine for me. Fills from pallets and triggers

They can be made to be "removed" by a trigger for players who want them there or for players who don't. Simple thing to add

These were released February '23

Sounds like a mod conflict. I just looked at the xml before I replied and it's all correct on the map's end

Is Alfalfa setup properly on the map you're on? I've used these on Alfalfa, Barley, Clover, Covercrop Mix, Grass, Green Oats, Field Grass, Forage Rye, Forage Triticale, Pioneer Alfalfa, Pioneer Canola, Pioneer Wheat, Peas, Rye, Sweet Peas, Triticale, Wheat, Winter Barley, Winter Peas, & Winter Wheat on several maps with no issues before these were in testing. During testing, no one said thay had issues.

Very little xml work. You just have to delete and retype the fence you want. Save. Done. 

Upgraded to MB2026 & 1000hp

Squarebalers w/wearable pickup teeth by Bronkema

You either missed it or you didn't look. It's been out since April

Same as in FS22, as long as the map has traffic on it. No mod adds traffic to a map that the mapper didn't add traffic to.

Earlage works great

Nice trigger markers

Thanks

thanks