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Broken Games

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A member registered Sep 14, 2020 · View creator page →

Creator of

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Sadly not. It only supports 0.3.2, as that was the last version I could edit using UABE.

I don't know how to mod BB+ 0.3.4.

It's there now.

I will do the next update once the next version of Baldi's Basics Plus is released. Very sorry for the wait.

You stole this from rapparep lol.

HOLY SHIT EVERYTHING BE SPINNING FUCK

That'd be cool!

Thanks! It was a needed update.

(2 edits)

I might release the original versions again. I mean, versions 1.0, 1.2, and 1.4 will be in one folder. In that folder, each game will be in it's own separate folder. That way, you can play the older versions as well!

Edit: I was getting rid of some mods I never would play, and I managed to delete these versions as well. So that means, no uploading all 3 older versions anymore.

I called him GliTest. Mixing the words "Glitch" and "The Test". His name and design will change in the next update.

This is really cool! I think it's great!

Made this model in 3D Paint.

It's time to party.

This idea is really neat! May I please be an beta tester?

Thanks!

Can I make a standard mod of any Baldi's Basics game? I actually have no idea how to decompile, so the mods I've been making have only been audio and texture mods, so I need to know is standard mods are okay for this.

Oh dang. This is a really good mod!


Oh boy. This next update will be a little difficult. Eh. It is worth it.

I used UnityEX. I really don't know how to use Unity. What I did was export all of the contents out of the .assets file. All of the original content was still in the file. If you go to the (insert name)_Data foled, there will be a new folder labeled "Unity_Asset_Files". Open it. If you export everything, there will be two folders labeled "Textures" and "Sounds". Ann of the other files won't be in a folder. I deleted everything except the sounds folder. Ten I used Audacity to edit the audio. But I had to import the sounds by going to File -> Import -> Raw Data. Since the files were .fbs files, they won't be able to be imported normally. Then I re-record the audio, and then exported to the sounds folder again. Don't rename the file or it won't work. Now the edited / exported files will now be a .wav file, meaning it can be played back. Then delete all of the .fbs files. If you don't, the audio will be the same. Then go back to UnityEX, and double-click on the .assets file you used, and then click on "Import files". And if you did it correctly, the new sounds should be played in the game.

Hope this helped.

Oh

I will remove all previous download files, and only have the .exe available.

Broken is my channel icon, and I decided to bring it into life. Also I wanted a idea for a mod that I thought was cool.

Is there a way to unlock the yellow doors?