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Broken Arrow Games

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A member registered Dec 01, 2021 · View creator page →

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Hello! I've recently found a job and have been focusing on it for a while, causing work on my projects to be put on hold. I would really like to come back and create more horror games. Currently, I can only work on my projects on weekends. I started Patreon (https://www.patreon.com/broken_arrow_games) because it's a chance to get in closer contact with the community, as well as additional financial help. If you are interested in my productions and want MORE, please feel free to contact me :)

Thanks to everyone for playing in my games and for all of the positive comments!

https://www.youtube.com/watch?v=Qdpd5jbt_j8

It should protect you from Archangel at a specific time

No, this is the ending, you can't survive

When you hear a sound in the vent, you need to go very fast to the bathroom and close the vent when it's opening. This Alternate appears when you don't close the vent. And don't worry - you have some time to close the garage doors before other Alternates will come.

I'm working on a game based on this prototype so please, follow me on Itch.io if you want to know when this game will be available :)

You have to walk. Don't run. And make sure the monster Can't see you. Ohh also, when you collect the page, monster will run to you, so you need to quickly walk away. If monster see you, there is maybe 10% chance that you will loose him. He is very fast when he runs so you need to be very careful. 

There are 4 jumpscares + one jumpscare in the Attic. Every jumpscare leads to your death. So you can die in 5 ways.

Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Hi! Yes, I know :) Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

You're welcome! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! There will be no more updates, because... Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Thanks! Sequel is in development! https://broken-arrow-games.itch.io/mandela-invasion-2-disorder

Yeah, you will be killed after smearing blood from Lamb's heart on painting.

You Can use cable to repair Electric Box while there is no power. You Can use Heart somewhere in the house - you will get another ending with it.

This is easter egg - Gabriel appears only when the cursor is over the title of a game. Thanks :)

I don't know which enemy you are talking about. The enemy from vent comes out of the toilet when you enter the bathroom after the vent opens and you do not close it. The same enemy will appear randomly in the house if you do not close the ventilation. There is also a painting in the attic - if you don't collect the cross lying next to it, the angel in the painting will kill you later in the game. This is Point & Click game, but the environment is in 3D. Only lamb and enemies are 2D objects. 

Hi! I will think about mobile version but not now. Maybe in future I will try to do it. I don't have Steam publisher account right now, but when I do, the Mandela Invasion will appear on Steam, of course it will be Free to Play (I will then add achievements and maybe something else for the Steam version).

Hi! Here are some tips:

1. The monster hears you running far away, so it's better to walk than run.
2. The monster DOES NOT SEE through walls. He can see from a distance, but cannot see through walls.
3. When you collect the page, the monster runs to the place where the page was. First, make sure the monster is somewhere far away from you. Then collect the page and run a bit to the side and stand still. The monster will run to the place where the page was and will go its own way.

I saw videos on youtube where people used these tips and won.
 When I tested the game, I also failed at the beginning, but later I managed to win.

You know, Mandela Invasion is my first point & click game and my first game in FNAF style. It was actually an experiment to see what I could accomplish and how the players would react. I wasn't very happy with the fact that my previous games had a lot of jumpscares. I wanted to scare players with atmosphere in those games, but unfortunately it wasn't up to me to add a lot of jumpscare. I try to learn something new with each new game and thanks to that my games evolve - they keep getting better. At least I think so, judging by the amount of positive reviews and YouTube videos.

https://discord.gg/BvG2JDkV :)

I don't like cheap jumpscare and wanted to avoid it, but in this case I had no choice (because of FNAF style gameplay). The more so that the game was created in a short time (2 months) and I wanted to make it before The Mandela Catalog Vol 2 appeared. You can check my Backrooms game prototype called "Here in the Backrooms" (it's available for free on Itch.io, you Can find it on my profile), which does not have any Jumpscares, but I can see it on YouTube gameplays that people are afraid of the monster there only because they hear its footsteps. The presence of the monster and the ubiquitous silence cause anxiety. I am currently working on a game based on my Backrooms prototype, which will have its own story, characters and opponents. There will be no jumpscares there (if jumpscares will appear, they will appear in unexpected moments) and, like in Mandela Invasion and my Backrooms prototype, the atmosphere will be the most important. In the future, I will also create a second part of Mandela Invasion, in which I want to focus on ensuring that Alternates do not kill the player. It will probably be based on The Mandela Catalog Vol 2 (as a member of the Bythorne Paranormal Society we will be checking if Alternate has appeared at the home of the reporting person). I will focus more on the atmosphere there and there will probably be something like "Sanity Level". It will be Point & Click again, but without the FNAF gameplay style.

I don't like cheap jumpscare and wanted to avoid it, but in this case I had no choice (because of FNAF style gameplay). The more so that the game was created in a short time (2 months) and I wanted to make it before The Mandela Catalog Vol 2 appeared. You can check my Backrooms game prototype called "Here in the Backrooms" (it's available for free on Itch.io, you Can find it on my profile), which does not have any Jumpscares, but I can see it on YouTube gameplays that people are afraid of the monster there only because they hear its footsteps. The presence of the monster and the ubiquitous silence cause anxiety. I am currently working on a game based on my Backrooms prototype, which will have its own story, characters and opponents. There will be no jumpscares there (if jumpscares will appear, they will appear in unexpected moments) and, like in Mandela Invasion and my Backrooms prototype, the atmosphere will be the most important. In the future, I will also create a second part of Mandela Invasion, in which I want to focus on ensuring that Alternates do not kill the player. It will probably be based on The Mandela Catalog Vol 2 (as a member of the Bythorne Paranormal Society we will be checking if Alternate has appeared at the home of the reporting person). I will focus more on the atmosphere there and there will probably be something like "Sanity Level". It will be Point & Click again, but without the FNAF gameplay style.

I don't like cheap jumpscare and wanted to avoid it, but in this case I had no choice (because of FNAF style gameplay). The more so that the game was created in a short time (2 months) and I wanted to make it before The Mandela Catalog Vol 2 appeared. You can check my Backrooms game prototype called "Here in the Backrooms" (it's available for free on Itch.io, you Can find it on my profile), which does not have any Jumpscares, but I can see it on YouTube gameplays that people are afraid of the monster there only because they hear its footsteps. The presence of the monster and the ubiquitous silence cause anxiety. I am currently working on a game based on my Backrooms prototype, which will have its own story, characters and opponents. There will be no jumpscares there (if jumpscares will appear, they will appear in unexpected moments) and, like in Mandela Invasion and my Backrooms prototype, the atmosphere will be the most important. In the future, I will also create a second part of Mandela Invasion, in which I want to focus on ensuring that Alternates do not kill the player. It will probably be based on The Mandela Catalog Vol 2 (as a member of the Bythorne Paranormal Society we will be checking if Alternate has appeared at the home of the reporting person). I will focus more on the atmosphere there and there will probably be something like "Sanity Level". It will be Point & Click again, but without the FNAF gameplay style.