Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

b.robin94

7
Posts
A member registered Sep 18, 2022 · View creator page →

Creator of

Recent community posts

We are on a completely different level here. It's a very good game.

I find that there are some good ideas behind it. The only thing that is difficult to guess is where the ice block will be placed. There would need to be a system for figuring out when I release the ice block, where exactly it will go. To explain further, something similar to Sutte Hakkun

I've like it,  The fourth level ischallenging. ( First  attempt I lost by just $20 :( )

The game mechanics are very fun

I reached 35 waves (I slaughtered enemies :D)

I'm loving this game :) so good

yeah, I have written wrong information. To make one point, it needs to have a square of water(blue block, I know they are horrible)  so 2x2. There are some bugs (not managed properly destruction system), and sometimes yu can make a point with a water block in L form. 

aha, you're right. My personal score is 7 points. I think there are 2 relevant problems, it cannot see what will be the next block, so it is easy in a short time to haven't space. (Precisely, a block is created when no other block can move),  Then, all blocks have 25% of being ( I assume because don't check if or what Math.Random of libgdx use a probability distribution). But this is unfair because only a lava block can destroy a block and a water block can destroy only a lava block (but destroy her self).

I think it must be used  a distribution probability that is dependent by time (and/or score), so at the start less no destruction block... at the end lot of these