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Bright Flask

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A member registered Oct 22, 2013 · View creator page →

Creator of

Recent community posts

Lumen v3

- Added menu bar on top
- Added feedback when dragging classes
- Added multi element drag
- Added zoom UI 
- Added option to recenter the camera
- Fixed issue when trying to load a project with too many items

Lumen Diagram community · Created a new topic Announcements

Will be posting release notes here with each new version.

(1 edit)

Want a new feature? Post here!

Lumen Diagram community · Created a new topic Bugs
(2 edits)

Found a bug? Post here so I can try to fix it.

Awesome set, could you add a license file? :)

Glad it helped! Feel free to use on commercial projects.

I made a Sample for my RPGDatabase tool with your character assets.  https://isfuturebright.itch.io/rpg-database

I mean game design wise you want to make it super easy to get people into your game. The first few minutes is the most crucial. So you can delude the tutorial into a series of simple levels where people will learn by playing without much effort.

Yeah, I think you can break the complexity of it in 2 or 3 levels. So the player can get used to the options more gradually. 

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Hey, thanks for giving Yurei a go. So here's my feedback:

Art:
Really like it. Clean and easy to understand. The whole color theme is well used with the slimes. The transitions are polished, UI also does a great job. Some sounds when trying to buy a tower when you don't have money would be good.

Audio:
The music is great and the sound when the enemies appear is good as well. The sound when an enemy gets through and you take damage is kind weird like a glass shatter.

Design:
For starters the levels. The easy one should be made waay easier. Like, only have two towers types and one type of enemy. If you get your current easy level and break it into 3 and 4 levels with a good progression in-between that's gonna feel much better. 

Also, the tower costs don't make much sense. If the grey one hits all colors but deals less damage it should be cheaper. You could also signal damage more clearly. Like "Low-Mid-High". 

Being able to place a tower anywhere makes it difficult as well. If you went a route where each level has pre-defined spots of where towers can be placed would also make the game easier to get into. 

Overall:
I liked it. I see a lot of potential and the use of color is a nice hook that opens up to new ideas. I'd recommend focusing on the design part before moving on with the game. 

Hope it helped. Keep it up!

It has tons of potential. Gameplay seems good, AI works well. It needs better balancing though. The beginning should be more welcoming. The art is a bit confuse as well. The tilesets color kind blend with the UI. Maybe go for more contrast on that. Wish you all well :) 

Your work is amazing!

Make the bubble collider slightly more forgiving and that would be awesome :)

curti a música do oasis no fundo. O paralax atrás deu uma certa agonia. 

No problem. All the best ^^

(1 edit)

Nice.  Feedback on it:
- Artwork is awesome
- It would be better if the player started close to one delivery right away
- After a while hint the direction of a new delivery
- Maybe pull the camera a bit when going faster could help avoiding unwanted collision
- Not sure if it was off on my PC but I couldn't hear any sounds or music

Cheers!