Also, there is a bug where if you freeze the 5th and 7th stage final bosses just as they are pushing you away, you can prevent them from spawning enemies
BrightColdAprilClocks13
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I really liked this game, but two balancing suggestions.
1. the combination of grenadier-flamethrower feels nearly unbeatable. maybe troops should try to take cover from grenadiers and flamethrowers?
2. 15 for artillery feels very expensive, as their is few opertunities to use it that wouldn't be better served by infantry. but maybe I'm just playing wrong











