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BriG78cx

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A member registered May 12, 2024 · View creator page →

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Hi,

These are tiles from a generic fontset that I have, they are not used for anything in the RingDash Game.

I normally keep template tilesets, which I use on various consoles, and just remove and add tiles as needed. Good Spot :)

Thanks, the game is a test to see how well wii projects are received on itch. I have 2 other wii games that I have made, both of which are 3D, the BoulderCrash DS, game was ported across to the wii, but not released and I also have a GemDash 3D game, which is also not released on both. I also like to dabble in Audacity every now and again, to remix audio for sound effects, between games.  The Horror Dash game, features some remixes of metal rifts, from old popular songs, which I think sounded quite good.

I crated all the graphics myself, using various halloween mask images as bases to build the scary demons from and then built the meshes in blender. The textures were created in Inkscape and later adjusted inside Gimp. And I used Libre Sprite to edit the Fonts after creating them in Inkscape. No AI or anybody else helped. Inkscape is the goto for creating HD graphics normally, but GIMP can also be helpful for adding effects, like bluring and colour hue changing. 

Thanks and I don't mind at all, as I don't do any advertising myself. So much appreciated thanks.

Thanks and thank you for your GBDK work. I probably would not be coding on the SMS/GG if it were not for GBDK making it, almost seamless to code for Gameboy and SMS/GG.

Thanks. I feel it is good to share how I made these things with people who maybe interested. I have a channel on YouTube where I cover coding in C on various consoles. Retro C Game Programming. I have a load of videos about GBDK on there, if you are interested.

Thanks, I am glad you like it. The Sprites are big enough to have some detail, while also letting the game level fit on screen in one go.

I am glad you like the game, Pacman was requested below, when I was working on this game. Seems like the person who requested him no longer has an account.

Thanks, will do.

No its fine, I didn't take it as rude, you were just asking why it is not free and pointing out that I don't own the rights to use them. The game was not made to be free straight off, I am still testing to see if retro console games are a good move or not and using Sonic and Mario as playable characters in my own game, was probably not a good move.  I will change the game into a free but option to donate version now along with the 3DS version, as it leads to confusion. And will aim to use my own characters in the future.

Many Thanks

Thanks for your question, as i have said below, the graphics are reworked and are based off of 90's version for some characters. I don't claim that they are mine, some of the characters are recreated for the SNES from MegaDrive assests, which have be slightly changed - i.e Sonic,Tails, Knuckles, Robotnik and Rosey. Some are adaptations of SNES characters from the time, and the rest were created from scratch from online pictures of what they look like now. The cost is low and the game will be free later this year near its 1st birthday. Alot more work went into the SNES version over the GBA version and if it was free from the start, then just like the GBA version no one would have donated anything. Plus it is not a ROM hack like so many other games out there. I doubt SEGA or NINTENDO would really be interested in this game, but if they did contact me then I would remove the game. I suspect that the people who own a real SNES are happy to pay for a new game for their real console that uses characters from the era.

Thanks. Mainly just graphics being added, as well as the bonus timer. I will release other projects for the SNES in the future, when they fit with its abilities. It has a lot to offer, and as an owner of a SNES, I do enjoy putting new stuff onto it.

Thanks, took a bit longer to finish all players, as I didn't expect to need to start from scratch for a few. I will try and avoid, delayed finishes in future.

Last Sonic player 'SILVER' has just been added. This finishes this game now. Let me know if you find any issues. And also let me know if you think I should have mixed Mario and Sonic in the DUO mode, as I am not sure if I will do this in any future games or not?

Last Mario player 'TOAD' has joined the party. Let me know what you think, he wasn't too bad to make. Again let me know if you spot any issues.

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Thanks. Yeah lots of games now are all 3d only, so not a lot of love for 2d Sprites anymore.

Good day, Just to let you know, WaLuigi is now in the game. I have also updated Luigi, so he now has his own graphics. And is not a palette shifted version of Mario now. Only Silver and Toad left to add. Let me know if you find any issues

Yes in the original MegaDrive Sonic 1, all players have small 16x16 Life Counter icons. I have not used those in my game. Some graphics is similar to Sonic 1's, but has been tweeked to fit into 32x32 pixel images. As the handhelds have a small screen resolution, using larger graphics would restrict the amount you can see of the level.

Do you mean, that the Motobug doesn't look like a normal Badnik? As this is a custom female Motobug, which never was on the original MegaDrive version. I added them in, because you can play as a normal Motobug, and didn't want to have the player look the same as the enemies.

I have thought about, re doing the game in a standard layout. With the level facing vertically instead of horizontally. I have also thought about doing a 3d version for Desktop, DS, GameCube/Wii or 3DS even. But not sure what the interest would be. I had planned to do more with the game, but having too much action on screen on the SNES is a balancing act, between reasonable speed and action. Would you like to see a new version on the SNES only or do you think I should put it out on to others? A MegaDrive version could also be possible or I could do a MegaDrive version using some sort of Sonic Enemy possibly, like motobugs or something?

Thanks, I am glad you like it and appreciate you spreading the word, as I haven't  done this myself.

Just to let you all know, I have now added Metal Sonic as a new playable character. Let me know if you see any issues with him?

Only 1 Sonic Player left to add, which is currently Silver and 2 Mario players. Currently Toad and WaLuigi.

Ok, I have implemented a Timer now. The Bonus per level is 250 at the start. But every minute passed reduces this amount by 5. This seems to have changed the game play some how, I now find that I am trying to chase the Timer now to get that bonus, which is good. Hopefully this hasn't slowed things down at all, or it won't be too noticeable. Let me know what you think. I decided not to move the top game display and added the timer to the bottom area, not sure if I like it there or if it should be at the bottom right side of the screen or possible at the top?

You make a good point there, excuse the pun. Yep I will look to add a timer in, so that we can see how quickly we completed a stage and have some points awarded for the how quickly the level was completed. Thanks for the idea. Any thoughts on another playable character to add? I currently am planning on adding Toad, WaLuigi to complete the 8 Mario Characters and Metal Sonic and Silver for Sonic based characters.

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Just updated the Title Screen graphics and added Bowser as a new playable character. Only 4 characters left to add now :)

And have now added the updated characters to the Demo version as well as all the music and extended the playable levels to 5 instead of 4. Duo or Normal mode is now also in the Demo, so everyone can check out this feature.

Thanks. It is quite a fun little game and I appreciate you taking the time to make videos of the game play. Hopefully I can provide more content for you in the future as I have lots of retro action games planned. Bri

I have added another new playable character now Shadow the hedgehog. I hope you like the new character. 5 Left to add now. I am thinking possibly Super Sonic and Metal Sonic what do you think?

Hi thanks for your opinion. I don't class this as being the same as the others, as it is not a ROM hack nor a remake of a Sonic or Mario platformer game, but is a unique game. The graphics as I have stated are based off of Sonic and Mario for the MegaDrive and SNES. They are not just copy and pastes. I am not stealing from Sega or Nintendo here, just recreating characters which people already know and like from these old consoles. All the games I make at some time in the future will be made free, but as I have not finished this game yet, it will remain for sale at $5. If I am requested by Sega or Nintendo to remove this game then I will do so, as the actors are based off of thier assets but are not their assets.

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Hi, I coded this game in Linux Mint using the C programming Language and Devkitpro. If you are interested in coding on the GameBoy Advance, then check out my Youtube channel (Retro C Game Programming) as I have various videos on coding on lots of different consoles. Including the GameBoy Advance. Do you know the C Language at all, or do you think I should do some videos on coding in C?

I also have created a program that allows me to convert .png images into C data for all my images I create. This is also free and I have a video on how to use it and links to either the source code for it for Linux/Mac or an .exe for windows

Hi Everyone, I have finally created Wario as a playable character, after much planning and research. I Hope you like the new player.

All fixed now, and I have added in Robotnik also, as a playable character. I will look to add in Wario soon, as I have some good examples to work from for him. Just need to pick one and build off of it. Again, sorry about the level issues, when I put in so many, its hard to properly test them all out. They look good at a glance and cause no issues when loaded, but as you have found out. You can only spot them when actually playing through the level fully. I checked the other levels out, so you should be able to hopefully complete the game now.

Hi, thanks for getting back to me, I am looking at Wario and WaLuigi as well as adding Dr Robotnik back in and possibly Bowser too

I will fix that level asap and upload it soon. I will also have another good check of the levels to try and spot any other issues.

BriG

All done, missed out a teleport and another area was walled off. Must have updated that level just before release! I do go through all the levels before release, but I don't complete them all, each time. Thanks for mentioning this. I also updated some of the font colours, so they are more clear to see.

Hi, Sorry about that just looking at the map now and you are right, There should have been a teleport between the areas, I will update this now and post a new build shortly.

Many Thanks - also is there a new player you would like me to add at all? Sonic or Mario themed

Hi thanks.

The Mario Brothers tune, is someone else's work, that just happens to work nicely with the SNES, which was a surprise. The others are conversions to work on the SNES,  I had to remove a lot of other sounds to get them to even work at all. I consider the other tracks to be mine as they use my own beats and samples for instruments, as the SNES didn't like their originals.  2 player mode is a good idea, but sadly I don't think I could get this working on the SNES, due to the speed of things. This could appear on another console's version or maybe on a Desktop version in the future. I was only just able to get decent speed for the 1 player. I agree that Wario would make a good addition to the game.

I am only looking to add characters which are linked to either Mario Games or Sonic Games into the RingDash game. Super Bear Adventure also looks like a 3D game, so there are no actual 2D sprites to use either or base game art from. I will be adding new characters to the Game after it is launched, but only to people who purcase a copy and only 8 New characters are planned at present. And it will be on a first come first served, kind of basis. I recommend getting a copy of Libre Sprite for 2D graphics also, and for the SNES you will need to be strict with colours and sizes for your sprites. If you can find a character linked to the old Sonic or Mario games, that is a bear - then I will happily look to convert them for you if you are one of the first 8 in the line. Thanks

Thanks, I have more songs planned. I have a version of Sonic Master System Bridge and plan to add a few more, like a Green Hill track and possibly a Super Mario World one. I was not sure if the SNES controllers were good with diagonals first off - and didn't include any corner assist. But soon after testing on my SNES I realised it was very much needed.

Hi, thanks for your kind words. I am sorry but I am no longer actively working on this game now, as I am developing a Super Nintendo version.

Thanks, I may consider joining if i get more involved with creating music between now and then. I have a load of videos on my Youtube channel on SNES Dev in C using PVSnesLib and also my own custom graphics converter if you are interested. The Graphics converter code is supplied with the App if required. The GUI is my own simple immediate mode and the Converter works via simple drag and drop of your image onto it. Retro C Game Programming is the channel.

I don't yet, but I will check out the Spriters Resource though, when the time comes to add them. Unless you already have spritesheets that you would like me to use? The core Snes game is complete now, just need to tweak the graphics as this version will be different to the GBA version. As I plan to add Mario and some of his pals into the mix this time and open the themes up.