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Brickman59

15
Posts
306
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A member registered Mar 08, 2022

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I'll look into that, I added that recently as a QOL fix to another comment so it's likely a new bug. Thank you for bringing it to my attention!

Thank you for the detailed feedback, I'll look into the bugs and see if I can't cook up a solution to the other problems described!

Thanks for the feedback! If there's any particular stages or artifacts you notice let me know and I can try to regenerate those stages or characters.

I would agree- I'll be adding something in the next patch to address this, thank you for the feedback!

Thank you for bringing this to my attention, I'll get it fixed tonight!

Another good catch, on it now!

Thank you so much for the detailed feedback, I'm currently running through playthroughs on my end for qa/qc but comments like this allow me to capture the issues I miss in a quick debug playthrough. I'll look into this and include a fix with the bug fix updates I will be periodically pushing the next week or so. 

Thank you for the kind words! To clarify, the game goes blank when a cut scene has no new dialogue? I'll look into patching this with the next update.

I have to rewrite the way endings are selected, this is actually a good catch and oversight on my part. Thanks for making me aware, I'll get it fixed!

I'll look into this, I don't test the UI on mobile so if there's any other pain points feel free to post them here or on the discord and I'll try to address them!

This is officially on the docket, thank you for bringing it to my attention!

Thank you for letting me know, I'll look into this and get it fixed!

Thank you!! I definitely agree the cap comes way too fast for some of the characters. I'm currently reworking the progression so that there's more player agency with who gains when,but I've been at a crossroads with more stages vs more characters. I might put it up to a poll after my next version release if I can find a spot people would be able to access it so people can decide what they'd prefer to see first.

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You're right! Making it mobile friendly is on the todo list between continuing dialog and doing the minigames, but for right now my main focus is fleshing out some of the content + bug fixes before I do a deep dive there since I've never worked with mobile before. Thank you for the feedback!

Thank you for the feedback! I don't think AI will ever capture the same artistic capabilities of a human because current models can only iterate off what's been put out there, but I appreciate your feedback and will add it to my internal To-do! It's my hope when I get some money to commission an actual artist to replace the AI art, but that will probably be much later down the line. I definitely agree on adding some type of stimuli to the mini game so it isn't super repetitive!