Slight correction. The MS+ tile calculation was wrong. The density's close to 25% but still enough that even on a blank layout I can't guarantee a perfect clear.
But 9 actually kinda makes this easier
New update: I beat 11 Phase 2 after around 40 attempts total. A few tips to help you all:

This boss takes an insane amount of focus, and sometimes luck, to beat. Hopefully it gets nerfed, but for now, this is how it is.
Okay. In PRACTICE MODE, I finally beat 9+10+11...
...after 33 failed runs. At least 2-3 were done in practice mode after I edited the save data, which I will share how to.

Go into the folder with Minesweeper Plus on it, and go to your savegame.save.

I circled two numbers in green. The higher one is your listed time on Novice for Episode 3 Normal, and the lower one is your rank (0 = D, 1 = C, 2 = B, etc.)
Change the number on row 3 (the higher one) to something like 9999.00, and the number on row 5 (the lower one) to 0, then restart your game from the folder. You should be able to challenge 11 in practice mode!
Also, here's the settings in freeplay for the boss:

And the grid:
(download the image as a png and import it in freeplay)
Good luck, everyone. Until this game updates, at least.
Hi! One major comment here, which comes from someone who's fought...
[SPOILERS for all of Episode 3]
...11, with a 2/3 win rate...


...but has never beaten Phase 2 (I only have 1 clear from Beginner)...
I highly suggest to make the layout less RNG-heavy.

From what I've found, getting a mine in the 2x2 boxes on the top left and bottom right gives your run a 50/50 chance of instant death. There is no way to avoid it. Your momentum just dies if you make a single mistake.
Also, sidenote, if Free Play is a practice mode it would make more sense to make bosses available to rehearse the moment you reveal them.
If that's not possible, changing one of these things would make the Phase 2 fight MUCH more enjoyable:
I've been at it for 3 hours total. I don't know if it's just me, but Phase 2 just seems like an unfair difficulty spike. When I get a good starting click, I feel any time I lose is deserved, but in actual runs I seem to always run into near-impossible, zero-clue situations like this:


Even the base layout doesn't feel fun to play on when sonar is locked.
Yes, this is a skill issue. And yes, my language was unreasonably harsh. But this is just what I feel from playing.
That's all I have to say. Everything else is great!
By the way, all screenshots are from either 9+10 or nothing, all on the actual Phase 2 layout, in practice mode.