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brianheagney

26
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A member registered Nov 15, 2018 · View creator page →

Creator of

Recent community posts

Hi I don't know who's submission this is.

Hey Viking, your greybox level is not there! It might be "private". Go to the very bottom of the settings page of github and change it to public.

This looks so cute! I love how you made boring cubicle office look lush and fun. 

Left-Mouse Click to advance puzzle mechanic forward.
Right-Mouse Click to make puzzle mechanic go backwards.
When puzzle mechanic is NOT in dual mode, you can choose which wall/floor/ceiling you want to advance from.

Oh my goshers this is SO CUTE and a fun take on puzzle games! Great job taking the GGJ theme and using it to make a game I love.

YES! An alien visitation map makes my day! Love it!

Oh this is so beautiful! I love it. You realize you're going to spawn "Flat-Mooners" right

HPU GAM JAM community · Created a new topic Rate the games!

Hello everyone, it's time to play everyone's games and RATE them!

Hey, King of Games 201,

Can you make sure that your game screen on Itch is TALL enough for me to see the options? I can't progress further than the full start screen, and I don' see any choices.

Hello to whomever joined the Jam!

I'm just curious what everyone is working on, and what you're planning on learning this jam.

I set out to learn structs in UE4, which are data structures. We used them to integrate the dialogue in our game. My 10 yr old daughter can write the lines using Google Sheets, and when we import them into UE4, everyone's dialogue updates automatically!

-Heagney

Oh god this was so FUN!

Here's a sketch from my daughter, Maeve, of an "avaCATo"


Here are some sketches from my daughter, Isa. These will be animals we meet in our enchanted "forest" along the way.

HPU GAM JAM community · Created a new topic Sketches

Hey everyone,

While you're working on your games, go ahead and upload some of your sketches! Whether they're character designs, level designs, UI designs, systems, etc. 

Hey, me too!

I LOVED playing this little story. I would really enjoy to play more little dot. Like, does it come back? what if I change channels? Can I ever break out of those bars? Please...I want him to break free.

Yes, I built the level and then realized that jumping could allow you to bypass the obstacles. You can actually still jump, but it's SUPER TINY!

This was so much fun to come to understand. Knowing that you were both recording your next ghost AND trying to solve the puzzle from your PREVIOUS ghost was so mind-twisting. I loved it!

Yeah, I had originally wanted to include some type of strategy, point system, etc. My original idea was to have the player do a check-list, and if the player didn't do the check properly, that the rocket wouldn't lift off and you would see a little blurb about "why" the rocket didn't lift off.

BUT, after researching NASA checklists, I couldn't even understand them, time was running out, and I came upon a little page that talked about where the three shuttle parts came from. If you can think of a way to gamify the map part I'd love to hear suggestions. I'm personally not terribly concerned about the "game" aspect - I tried to model this off of the interactive Google Doodles. Some are games, yes, but some are just interactive in a toy way. Really, I would rather turn this into a toy, where the user can play around with the rocket idea, rather than introducing a game aspect to it.

Thanks for taking the time to comment!

-BH

Yeah, and I see that you mentioned that in your comment on the game, but I didn't quite get that until AFTER I commented! Sorry!

The art is BEAUTIFUL! I love it! I want that spaceship to be my home!

Unfortunately, I don't know if it's just me, but my ship is huge and in the center of the screen, and I just don't think it's possible to actually know what's coming before it hits me.

Again, beautiful artwork!

Thanks! I used the textures supplied by Epic Games for the materials (but only used as diffuse maps trying to get the game as small as possible for HTML5).

I did struggle trying to design a way for the player to understand what to do (without using text) - my solution was to place the player directly pointed at the one plastic cup, and hoping the player accidentally shot the cup when starting the level. Looking back, I could have put a "target" around each of the green mermaid images, or set up a ball that falls onto a cup while the player is looking, in order to teach the player that they can be shot?

Thanks for playing!

Ha! I kinda enjoyed "accidentally" smooshing the animals and hearing the squashing / fart sound.

Falling platforms were surprising and fun! I also liked the little signs with facts.

Wow! I almost didn't see this! I quickly added #PlasticGameJam to my UI Widget. My videos or screenshots don't show it, though, because I've GOT to get back to my real job. Thanks Liam!

Thanks Liam, I love your passion and enthusiasm and following your posts on  Twitter. Thanks for helping me get off my duff and do a game jam.