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BrentWeiffenbach

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A member registered 22 days ago · View creator page →

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Wow we really are kindred spirits! Cool how we can come up with such similar but different ideas

The level design is god-like, I beat the game but omg it was tough. Tough but fair. And slick. Very slick. your slick for this one

The movement and platforming is really cool! Some better direction on where to go / the goal but other than that its great

I really like the hang glider animation, slide roguelike is a very slick concept

I really like the hang glider animation, slide roguelike is a very slick concept

Opening and style are great, I liked sliding around and the basic concept, but I feel like the base movement could use a bit of fine tuning, i felt a bit slow and clunky at first. But once you get used to it is really fun and I would love to see it expanded with more enemies, bosses etc.

I was locked in trying to beat this after getting high suspicion, With more puzzles, levels and a story this could be a really amazing game, ofc it is still awesome now and has lots of potential

I was locked in trying to beat this after getting high suspicion, With more puzzles, levels and a story this could be a really amazing game, ofc it is still awesome now and has lots of potential

I was locked in trying to beat this after getting high suspicion, With more puzzles, levels and a story this could be a really amazing game.

Similar to another comment,  I wish it wasn't so punishing when you lose momentum, and I also feel like you should be able to air drift or fastfall quicker, those parts of the movement felt a bit clunky. But otherwise the momentum feel and animations were very slick

Mechanic is fun and level design feels good, but you can cheese some things with the way the block physics work. With a bit of polish or more heavy/dense feeling blocks it would be really cool. It just felt too easy to get under the blocks or jump with them on your head and throw them around when they are much bigger than you.