Fun gameplay loop and I really enjoy that shape heavy silhouette art style! I'll be checking back later for sure if you folks decide to update it!
brennennen
Creator of
Recent community posts
Thanks for playing the game and the compliment! Regarding the cars not accepting passengers, we probably needed to communicate it a bit better, but one of the cars you start with is the operator car (as in the car you, the player, are sitting in and operating from, and can maybe leave from?) and some other cars you get later are upgrade/feature only cars.
We kicked around having every car accept passengers, but landed with some passenger specific cars and some upgrade specific cars. Having cars that don't accept passengers allows for less starting/stopping. If every car took passengers, you would need to start/stop the ferris wheel more, which felt a little less fun.
It ended up not being prioritized, but if we had more time, we also discussed telegraphing things a bit better too. Like maybe only turning on the light where passengers enter cars when a passenger enter-able car is present.
Thanks again for playing the game!
I "flopped" so hard at the intro bit. I love the "trueman show" vibes and the cardboard cut out trees. We tried to add a lil "break the loop" component in our submission, but it was an after thought that I don't think anyone is even going to find it, I really like how it was findable, but not too easy to find here. Good job and great game!


