Thanks for playing! You're definitely right about the speed of areas becoming dangerous. I've heard that from pretty much every playtester I've had, so I'll definitely have to tone it down a bit (The problem is just that it's difficult to balance...). The area without the new path is definitely a bug, I'll take a look at that to see if I can replicate it. And yes, there are currently 3 types of dangers, not just that one. I would've made more, but I was pretty pressed on time (this was made for a school project).
brenman60
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A member registered Aug 29, 2021 · View creator page →