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Brenisdone

23
Posts
A member registered Mar 23, 2025 · View creator page →

Creator of

Recent community posts

gpu particles might definately be the cause, I used it for the flame in my game, the web export turned out laggy as hell. Scraped it altogether.

Lol, did you guys make it together?

Gave me Fallout vibes. Enjoyed this game the most in the jam.

Great artwork! I liked the chain reaction thing.
However the screen shake needs to be reduced and make it easier to break combos.
Other that that, you have done well.

I liked how you gave credits in-game. I might use it myself.

We do a little malicing with this one.
Any idea what could be the cause for small lags here and there, or was it just me?

The bomb defusal animation of arrows gave me the wrong impression that I had to press the same key multiple times. Other than that, solid game.

Great work with the flamethrower. Your work looks much similar to mine. I think it would be better if the fire crackers spawned randomly around the player instead of at a specific spot.
Wonder how you got the file size so down. I was struggling with that.

Great concept! Takes time to get a hang of the game.

Lmao! I actually had not reached 2000 but came back to try again after your reply. Wasn't disappointed at all.

The ending where she looks out the door made me feel something

I do see the potential of a fun game.
The vehicle felt unresponsive. if you could tweak it a bit and make the environment much more interesting, I am sure you would have something good. Good work! Did give me the hill climb racing vibes.

I am the squash master. Don't ask me how many times i retried the last part.

Guys, if you make it to 2000m, you get a visit from Jacksepticeye himself asking for your credit card details. Don't believe me, find it out yourself.

Dammit, I felt I was the only one who thought of possessing when I heard the theme. Good work with the visuals. Did get stuck at the lift part, so had to quit.

Got stuck at a level, maybe I was too dumb. Plus didn't seem relevant to the theme. However, good attempt, gave me portal vibes.

Thanks, apologies for the bugs

I wish there was something that could go wrong to make things harder. I have no idea how long it took for you to make something like this how the hard works really shows. Great work

Died too soon, would recommend a faster gameplay from the get go. Good job

Bad to the bone

Had fun playing it, not sure if the pixel jittering effects were intentional but i think it adds eerieness to the atmosphere. If it was intentional, I want to know how you guys achieved it.
Also the game got easier in the end due to lack of puzzles, I assume it was because of the crunch time.
Overall, absolute cinema concept

I assumed giving those lilies would kill him, guess i was wrong. Great work on the visuals.

Thanks bruh. Useful for the GMTK gamejam