I didn’t put it there. I need to look into that. Thanks for letting me know.
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Hello, thanks for your kind words - we’re very happy people enjoy the game as much as we do. I will look into the Android version, because it’s been requested a couple of times - can’t promise anything though.
Hello, regarding the first question, there’s a bug that will be fixed that causes the message. However, I’m not sure why you can’t buy the wrench. Is there a way for you to share the save files with me? You can message me on Discord (brendor#6975). Regarding #2: she actually says Fifty, not Five. So Fifty hundred makes it 5000 - I know it’s pretty grindy, but you can speed it up by doing the minigame optimally and stealing the money from the purse :)
Hey! Thanks for the feedback, I’m looking into the stuck issue and also, I’d like to make finding the right stuff easier and more obvious. The point was to make people explore, not frustrate them - hope I can get there.
Not sure if there is a guide for the game. Some people find it right away, some don’t. It’d be nice if someone made a guide :D Anyway, I believe the gems are in the bag Mona gives you at some point. I suggest you generally try to examine and combine stuff you get in every game in this genre.
I’m aware of that. What about it? I’m focusing on HTML5 now. Embedding the file just makes one large executable which I don’t like that much. Not sure if the whole file is loaded into memory or not if it’s embedded, but anyway I generally prefer games being split into smaller files. Makes modding and stuff easier.
Yeah the idea is to time your jumps, not clicking the right position etc. You should just hit the right side of the screen at the right time. That way you can either climb fast but risk falling if you’d pick a wrong direction… or climb slowly and precisely. This would be reflected in the leaderboards if there were any at the moment. The fastest, most precise person would be on the top (+ the gems add an additionl challenge).