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brencooks

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A member registered Apr 02, 2023

Recent community posts

Thank you for that!  I was looking more to on coding resources on how to code the background scene change, depending on where the character starts the battle.

I do appreciate the effort you've put in for finding this.  It's kinda been a self-help group over here for the last little bit, lol.

Not a bad idea! I'm still kind of noob at coding, so I'll have to figure this one out. Do you have any links to resources I could possibly use to guide me?

Typically the battle background changes if you engage in a fight in a field, a ship, a dungeon, etc.   Is there a way to have the battle system call up a different background depending on certain criteria being met?  What would you suggest be the trigger for a different background being pulled up?

Yeah, you're totally right!  I did check out your RPG tutorial and saw you had moving monsters.  I'll use that as my foundation for monster movement outside of the battle screen :)

I do like the idea of #2 'status/timed effects'! Poison, Stun, Freeze, Burn, maybe something that returns the protagonists summons or prevents them from summoning.

Hi Shaun!  Love your work and that's why I decided to support you.  I was wondering if you were going to expand this project beyond the file that says 'Full Project?'   Perhaps you'll make a part 2 that's paid as well?  

I'm willing to pay to learn how to expand the capabilities of the battle system - such as summoning monsters to fight for the protagonist in the battle window, having the slimes outside of the battle screen walk around and chase the user until a battle ensues, etc.

Again, I love the hard work you put into this, and thank you!!