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breezie

42
Posts
19
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A member registered Sep 22, 2022 · View creator page →

Creator of

Recent community posts

What do you want to use the source code for?

Awesome!

Great! Also are you in a team? (you say "we") Because that would be kinda cool

Thanks! Some of the obstacles do kind of just pop in and I could have done that better. I'm glad you enjoyed!

(Nothing's above the UFOs btw)

Thanks, I'll use that tutorial next time I make a game!

I made the planes a little bit too rare, so that's on me. Glad you enjoyed!

The parallax effect is nice and I like how as you suck more dust you can visually see it becoming less dusty. It was a little odd how I didn't find any shops and I ran out of fuel at about 100 dust sucked. I do like the idea of this.

I like the artstyle a lot! I think the shooting effect was a bit over the top and confusing but at the same time satisfying when you hit enemies!

I liked this bossfight a lot! It wasn't too difficult or long, perfect for a game jam. I do think that the lightning attack felt a little unfair, as there was no warning it was going to happen. I managed to win after 2 tries. Well made

This was extremely fun to play and I managed to beat it in 59 seconds! One small bug is when you have no fuel left in the first and second stage you can still click and show the fire sprite and sound (it doesn't move you). I like the idea of detaching stages for more fuel and mobility. 

Also how did you make the leaderboard? I'd love to know.

I haven't even gotten into the game yet and it already looks great! What a cool itch page! I think a healthbar or a lives counter could be useful to know how much health I have, and the hitbox feels a bit small. I like the gameplay a lot and the art is very well done!

Ah yes, scratch. I've made a few games there myself... Anyways, this is fun to play, but maybe if the snake collides with itself it should lose some energy. Good concept!

I like how in the main menu you can play with the plane and get the hang of the controls. I think it's a bit hard to tell that you are actually moving at first as the warning signs follow you, but I like how it is difficult without being impossible! Well made

I like the chaotic feeling of the game, with enemies flying everywhere! I do think that the plane's movement controls could've been a bit better, either with top down strafing (W moves up, A moves left, etc) or using A and D to rotate the plane and W/S to control speed. Overall, it was fun to play!

I like the chaotic feeling of the game, with enemies flying everywhere! I do think that the plane's movement controls could've been a bit better, either with top down strafing (W moves up, A moves left, etc) or using A and D to rotate the plane and W/S to control speed. Overall, it was fun to play!

That was a cool reimagine of doodle jump! I found it a bit tricky at first to time to jumping, but once I figured that out, I also liked the addition of a jetpack!

The main menu was very well done, I might be stealing that style for my future games. The controls were a little clunky, probably because i'm used to minecraft, and I think different levels should open up after you clean up all the trash, but that is a big scope for 2 days, maybe you could make a full release and tell me? The graphics are very good looking and it feels good to place and break blocks!

I think the sprites are very pretty and well made. The shooting stars go really fast, so it's kind of hard to react to so maybe making it more zoomed out or slower would make that better. Overall, it's a neat concept!

This added something I wanted to add but didn't have time: wind! That's pretty cool. I think while running around the player should've been a bit faster so I can spend more time flying and less time gathering resources, but I also like the voxel artstyle!

I clicked the battery and it said youtube.com refused to connect. Were you trying to rickroll me?

I clicked the battery and it said youtube.com refused to connect. Were you trying to rickroll me?

I really like the controls for this, it feels good and responsive. I think the batteries give back too much power, maybe they should only fill 1/4 to 1/2 the tank so you are punished a bit more. I also like how it gets harder as it goes on and introduces new mechanics.

I like the concept a lot,  maybe some sort of UI showing how many "jumps" you have left could be useful, but it's fun to play!

Thanks, I figured out what was causing the bug but can't fix it right now.

Thanks, I didn't really have time to playtest it so I also think it could've been polished a bit more, but I had lots of fun making it

Wow nice, glad you enjoyed

My highscore is 1412 meters! I bet no one will beat that

The movement is fun, it has some bugs that need fixing, but is a great concept!

When you die/restart, the game doesn't work (I cant move the rocket at all and the other one falls down) Maybe the level needs to be reloaded?

It's really satisfying to fly around and it the smaller bugs, but I flew a bit too far and went out of bounds, making my character disappear. the sound effects and music added a lot to the game

I really like the art style you used, and the concept is great! It does take a long time to buy any upgrades on the computer, though.

It's a fun little game that is a little difficult to get the hang of but fun once you do!

Good idea, I'm still new to unity and UI is definitely not my strong suit so I'll try to figure out a better way for the shop to show up

Good advice, when I make games in the future I'll keep this in mind

Thanks, I spent a lot of time trying to make it feel fun

Thank you

Wow thats really good! Thanks for playing my game

Sorry to hear that, what about the physics feels buggy?

Thank you

Thanks, glad you played it despite the issues