I like the idea of this, it reminds me of Netrunner (I need to play more of that...) but with a bit of education as well!
Breenland
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Hell yea, I've bought so many books here that I've just read for their awesome content (Triangle Agency stands out for this), and this sits in that spot too...though I'd love to play it, haha.
I suppose 'playing solo' can be a couple things; I get what you mean (if I'm understanding right) with one character being overloaded, especially in any sort of crew environment. The other way I thought about is just playing multiple characters, which you can do with any game, and after typing this I sorta wonder why I asked!
Thanks for replying though, appreciate it. Hopefully I can grab this book sometime, just gotta let the wallet loosen a bit first.
Title!
Is it playable solo? I REALLY love this game, and only just recently realized it was based on the game (I kickstarted it a while back, never played it yet though...), and am very interested! The hard part is getting other people who may be into it, and also actually running a game, cuz I'm...not great at that, haha. Mostly curious so I can at least enjoy it myself if I pick it up but no one wants to play/run it.
Somewhat related, I really wish I'd seen the High Frontier 4 All Kickstarter, cuz it seems like a way to get people into a super cool game.
My group used to play a random one-shot of this once a year or so and it always got absurd, was a great break from the campaign to be silly, weird, and dumb without issue.
Are there plans for other games by the same people? I was looking at their site and the Retail Magic one sounded really goofy too!
I'm interested in this, but I'm wary to buy it (I know it's only $2.50, I'm a broke bitch ;~;) because I have no idea what any of it looks like! I understand not showing much off though, since it's one-page and all.
Any way you could have previews of...something in the rules? Like I said, I understand not doing it, but it'd make me feel more comfortable about possibly buying!
Question (and maybe I missed it): say a Tanker, like the driver, is killed mid-battle...can the tank simply not move/stop moving, and is the position unusable for the rest of the mission, or can another Tanker take control of that station at the cost of their turn in their normal station?
Otherwise, like I said in my review I enjoy the layout and, besides a few minor grammatical issues here and there, think this is really cool! Can't wait to possibly play this one day, and thanks again for reuploading as .zip files!
I was thinking it would be nice to have a sort of Combat Air Patrol (CAP)-style thing going on, that way you could preemptively handle an incoming enemy should you get caught off guard, or fail that, the ability to stage a plane or two to launch with a single key?
But with other changes to timing and such that might not be an issue, but it was definitely something I had been wanting while playing this. It also may have been my misunderstanding of planes, as it seemed like planes would land while retaining their color/armament, just needing refueling/repairing; I do enjoy the idea of deciding if you want to refuel now or later, it's something I picked up after a run or two!
Thanks for the quick reply, I wish you luck in your continuing development of this!
After giving the browser version a shot I'm totally planning to stream this on Twitch (https://www.twitch.tv/breenland) this week, if you're interested in swinging by! The idea of this is hilarious and unique, and the jiggle physics are just, *chef's kiss*.
If there's somewhere else to message or inform ya I can try to remember a ping there too. Always love having devs pop in while playing a game, it's super fun and cool.
I was waiting in the hope of possible seeing community copies, but after taking a closer look at the previews (and also getting paid a good amount for once, that helps) I am gonna buy this. The art and the idea is so fun, especially because I loooooved Control and enjoy this take on that style of game/world.