Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Brecleas

9
Posts
290
Followers
A member registered Feb 18, 2023 · View creator page →

Creator of

Recent community posts

Hi! It's just a player-preference flag for future chapters. There will be strapon content in chapter 8.

Hello, please send me an email to brecleas@gmail.com with the mail address you used to purchase the game. I'll send you a download key.

Thank you for taking the time to comment. The idea was that the protagonist and his wife come from a normal functioning democratic country. So when Ashcroft admits that they are in fact just tourists, the protagonist assumes that the military will apologize, compensate them, and send them home. Hence the confrontational attitude. At that point, he hasn't fully realized the authoritarian nature of the country.

As for Steam vs. Itch, it's a matter of personal preference. Steam requires you to use a client application, and some people don't like that. But if you already use it, Steam is probably more convenient (automatic updates, achievements, etc.).

There aren't really separate paths, but the player's choices in the dialogs basically determine their attitude toward domination (on a submissive/resistant scale).

As for the ending - it's bit of a spoiler, but yes, the plan is to have multiple endings. 

Just out of curiosity, what makes the MC a douche in your opinion?

Thank you!

Ok, but please keep in mind that for the price you're getting all future episodes. So hopefully you'll consider updating your rating once there's "enough" content for you.

I'll see what I can do. I'm not an android user myself so I'm a little worried about releasing something I can't properly test, but I'll figure something out.

Thanks!

To be honest, I do see this dichotomy, and it was something I struggled with while writing the story. Ideally, I think it should be up to the player to decide the feelings of the main hero. Unfortunately, this would have huge implications in terms of story branching (and therefore production complexity), so it's not entirely feasible for a one-man development "team". So my solution is a certain amount of ambiguity in the protagonist's feelings about the situation, which will manifest in later chapters.

As for "killing and getting killed", let's be realistic, a normal average person doesn't go around killing people. At this point in the story, I don't see the main hero being cornered enough to resort to any drastic measures.