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A member registered Aug 30, 2024 · View creator page →

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Understandable. I don't know how long it takes to work on things like this, but it would be nice if it could work on all previous unreal engine 5 versions, I would've delayed my project if I knew how long but keep up the work your projects are amazing.

5.6 only? Dang it

Hey, are they on a sprite sheet?

damn, I need more of this... for work purposes, I mean, I'm going to make a game with your assets probably next year if my schedule clears up

ok thanks

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hey how would i use this in unreal engine

so, I bought this today and I love them but when I use a mixamo animations on them and then use it in unreal engine 5 with force root motion the character will lean left and right which looks weird

all your assets look beautiful tbh, keep up the good work

I'm using unreal engine 5.3 and I did find a fix, apparently it was saying there was too many bones but all I did to fix it was import it into blender and changed the armature name

bought this on fab but it won't export to unreal engine for some reaso

love this

I think it should work if you find a way to make the material translucent, I don't know much about unit

if its in unreal engine make the material translucent, sorry for the late reply

is it me or most of the textures are not inside the package??

(1 edit)

dang, I wanted to use him for my horror game but all I would need is idle and walking animation but ill test it out and see

Edit: he could be imported but he came in with a skeletal mesh

Can i just import this into unreal engine and it will be animation ready without any modifications?

dang what a crazy mistake, I could've sworn I was using the right material thanks a lot for the help

I kind of got it to work, but now the model has the tall gray textures around them how could I move it?