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BRANE

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A member registered Sep 14, 2017 · View creator page →

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Much obliged!

Done!

No, it's newer. I probably need to tick of something somewhere in Steam

English, German, Italian, French, Spanish, Italian, Serbian and Indonesian

Thanks a lot for the translation!

Thank you!!!

Hello! Thanks for the offer. If you're still interested the translation approach can be found in this page: https://branegames.itch.io/let-sleeping-dogs-lie/devlog/970983/translations

Heya!

Thank you very much for the kind words.

Sadly, it's not possible to release the game on smartphone or consoles as it wasn't designed with a controller in mind.

We are aiming for end of year

There's a windows build available as well

This was an awesome watch! Thanks!

If I may just suggest that you mix in audio of your voice higher than the game sound it would be even a better experience.

(1 edit)

I recommend trying the desktop builds if you'd like to play without this issue. 
Or putting more fire on this PR of Godot:
https://github.com/godotengine/godot/pull/103304

Heya! Not yet as I have no Linux machine to test on.

Thank you!

heya! For the flickering issue I'm not really sure what's the problem, but having a screen recording of it could help.

Other than that we're not that focused on fixing the web build as it's going to be a PC game - so I suggest trying the Windows build

Thank you!

Thanks for the video! :)

Thank you for your effort! 
🫡 we'll do our best to deliver more

Hey just watched and had great fun! Thanks a lot for playing.

We hope to create a longer experience in the future!

The mechanic is the most interesting from the games I've played in the jam! Sound design is perfect.

The ticking heart screen really seemed unfair. I couldn't find it in couple of minutes! I was happy that there's a way to 'cheat' my way through.
But the next one, the family triplet, is absolutely amazing.

I think with some changes in pacing and little bit more polish (the menu screen!) this could be a beautiful and coherent little experience. Definitely one of the top games of this jam!

This was really good! It's some polish away of being incredible little game

hey, which browser are you using?

hey, which browser are you using?

Hey! Thanks for the nice comment.

We do plan to release more games in the deductive deduction genre and we're working on a bigger game: https://store.steampowered.com/app/2797960/Confidential_Killings/

The plant was there to setup the scene and better describe the world you've found yourself in :)

Thank you! We decided to leave the brute force as a viable option for people who get stuck.

Thanks!

Hey I didn't forget there's some unclear directions if it's allowed in this game jam we entered.
When it clears out I'll update the web build as well

(1 edit)

Hey I toned it down in the last build. Also I've added a 'CRT Effect' toggle in settings. It's on 1.0.1 zip file

Yes, you are correct!

No problem. Send them to brane (et) imbrane (dot) com

If you've managed to play the first tournament and you only get a crash after it I'm sure we'll be able to figure out what's wrong with the game.
As starters, can you send me the logs created by the game engine:

How to get the logs?

  • Go to C:\Users\{username}\AppData\Roaming\Godot\app_userdata\Master of Chess
  • In there there is a logs folder
  • Open it and copy over the godot.log and the log file with appropriate timestamp

hey Luigi, can you share your logs?

What has itch.io support said? I'll gladly return your payment if itch.io support allows it

Played it and loved the art and feel of it! Will try and play again soon to give a deeper comment

Thank you! There's a small bug with the Deathsword so that's why you had issues :D

yep! Updated

Thank you!

We hope that this is just the beginning

Thanks!

Thanks! Which browser/operating system did you use?

Thanks! We'll do our best :)

Thank you!