Much obliged!
BRANE
Creator of
Recent community posts
Hello! Thanks for the offer. If you're still interested the translation approach can be found in this page: https://branegames.itch.io/let-sleeping-dogs-lie/devlog/970983/translations
I recommend trying the desktop builds if you'd like to play without this issue.
Or putting more fire on this PR of Godot:
https://github.com/godotengine/godot/pull/103304
The mechanic is the most interesting from the games I've played in the jam! Sound design is perfect.
The ticking heart screen really seemed unfair. I couldn't find it in couple of minutes! I was happy that there's a way to 'cheat' my way through.
But the next one, the family triplet, is absolutely amazing.
I think with some changes in pacing and little bit more polish (the menu screen!) this could be a beautiful and coherent little experience. Definitely one of the top games of this jam!
Hey! Thanks for the nice comment.
We do plan to release more games in the deductive deduction genre and we're working on a bigger game: https://store.steampowered.com/app/2797960/Confidential_Killings/
The plant was there to setup the scene and better describe the world you've found yourself in :)
If you've managed to play the first tournament and you only get a crash after it I'm sure we'll be able to figure out what's wrong with the game.
As starters, can you send me the logs created by the game engine:
How to get the logs?
- Go to C:\Users\{username}\AppData\Roaming\Godot\app_userdata\Master of Chess
- In there there is a logs folder
- Open it and copy over the godot.log and the log file with appropriate timestamp













