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BrandonWollacott

14
Posts
1
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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

Thank you!!! Me and my team will definitely fix these issues in the future, thank you for finding them!!!

Sorry about that LOL our character developer has a massive monitor and needed high sense and we forgot to change it back

Good game I nearly completed all 10 waves. I feel like the enemies spawning powerups to increase fire amount or damage will really boost the games feel.

I was able to protect 21 turtles. I like how the nuts spawn in faster and faster to increase the difficulty but I feel like when they stack on the same spawn point  it gets a little messy.

Quite a good game, shows good potential but when I got to wave 6 the game stopped spawning enemies. Could this be because its trying to spawn a different type of enemy but cannot reference or find it?

Really nice game!!! I love the visuals and how you made the UI to be used.

Good game but for some reason my arrow keys on my keyboard did not work so I ended up using the screen UI which I feel  for PC could be moved a bit closer together. I feel like being able to move closer to the earth would be a nice future feature so you could have a final chance to get a lost astroid.

Good game however the shooting scales on how close the mouse is to the player.

Overall quite a good game but I didn't really understand how to fill the bar up. I was matching the colours and stuff but the bar wouldn't fill up by much. I'm not really sure if the icons on the shapes make them do different stuff. The art, animated scene, and gameplay was really well I enjoyed.

Great game! The music and animations were made really well. I found a little bug where if you walk into or get walked into by an enemy then they will stick to the player head forcing them to move into the direction the npc is moving. Overall though very nice game well done.

The game doesn't fully work. If I press a button then some empty UI box will appear. I do however enjoy how you've made the game boot up with the retro pixel style and how the settings UI looks and works. Especially the sound bar.

Overall quite a good game. I enjoyed the assets used and how the game looks. For gameplay I think that if the arrow was deflected with the shield then the collider should turn itself off so it doesn't bounce back and hit the player and deal damage. It would of been nice if the cursor was locked so you only saw the shield since it was very misleading when trying to hit the arrows.  I feel like the arrows move to fast could you of increased the speed over time as you get closer to the goal. The player health is also unreliable because the health bar indicated that I had no health left but I was still able to keep playing and get shot a few more time.

Good graphics, I enjoyed the look of the characters. However, the collider on the Alligator Guardian Angel is very unreliable and can cause the Capybara to take damage. Maybe instead of using W/A/S/D keys to move the Alligator you could have used the players mouse position to move the character for smoother moving.

The game is unavailable and I cannot play